Squirrels of the Commonwealth

⭐ ⭐ (853 endorsements) 📥 47,874 downloads 📌 v1.3.1 📅 11/17/2016
⚪ Last updated 2017

By eskanonen · Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/12/2017 📅 Created: 11/17/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 33 Creatures mods in this game by downloads

📋 About This Mod

Adds a variety of squirrels to the game

Like the title implies, this mod brings squirrels to the Commonwealth. No longer will squirrel bits go without an explanation! As of right now there are seven varieties:

Squirrel Pups 'Normal' Squirrels Garbage Squirrels Albino Squirrels Glowing Squirrels Suicide Squirrels Quantum Squirrels

They are all ridiculously fast and more dangerous than their size implies. They are based off the Rad Rat added by Nuka World, but have a custom mesh, textures and sounds. You can capture them in a cage (with silt beans as bait) or encounter them in plenty of places throughout the Commonwealth (mainly in wooded areas and at Fiddler's Green Trailer Estates, for obvious reasons, also in trash piles in urban environments). Having captive squirrels may lead to an attack on your settlement, just like any other creature. Due to the radiation, they are completely hairless, minus their whiskers. This might change in the future if I can figure out how to animate the tail mesh I've made (any animation related advice is more than welcome). I have also provided mountable squirrel heads if that's your thing.

Note: Video is of a previous version of the mod. There have been a few significant updates since (look at screen caps to get a better idea of how they appear in game) xzyZdwNfz8M POTENTIAL CONFLICTS This will conflict with any mod that alters the following: QUEST 01000822 DLC02WorkshopAttackStarter STORY MANAGER BRANCH NODE 01000823 DLC02WorkshopAttackNode STORY MANAGER QUEST NODE 000250E6 WorkshopAttackNode

I have close to 700 mods running with my build and haven't run into anything that conflicts with these yet. If something does conflict I can most likely make a patch, just let me know!

From what I've researched, it appears this entry is fairly conflict friendly. Automatron and Har Farbor have a conflict here, and if you Check in FO4Edit it will show this mod as conflicting with those two DLCs for this entry. This shouldn't be an issue**

REQUIREMENTS As of right now, both Nuka World and Wasteland Workshop are required. I may add squirrels to Far Harbor in the future.

FUTURE PLANS As mentioned before, I am trying to figure out how to add animations to a new tail mesh. My attempts so far have only ended in CTDs and spaghettification. I'm not completely satisfied with their eye textures, so expect a minor update. I'm also looking into adapting the tree ambush the Gulpers use for squirrels, but that might be a little beyond what I'm capable a

📊 Mod Details

Game
Fallout 4 Mods
Author
eskanonen
Version
1.3.1
Downloads
47,874
Endorsements
853
Category
Creatures
Created
11/17/2016
Updated
6/12/2017

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