Smaller Conduits and Switches with Various Power Range Conduits and Pylons
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 101 Crafting - Home/Settlement mods in this game by downloads
📋 About This Mod
This mod adds 3 wireless power ranges: NoWireless, WeakWireless and StrongWireless, options to the conduits and pylons that can be crafted without changing the default ones. It also adds smaller wall and ceiling conduits.
While spending about 50 hours trying all kinds of setups and combinations to automatically turn on lights in a settlement I found out the default conduits and pylons have wireless power (500 range) interaction with light bulbs that can cause unwanted effects on your housing setup.
IF YOU ARE USING MY OTHER MOD "Conduits and Pylons Various Wireless Power Ranges", YOU WILL LOOSE ANY OF MY CONDUITS AND PYLONS CREATED IN YOUR SETTLEMENT FROM THAT MOD IF YOU REMOVE IT TO USE THIS ONE. Please use my optional file from my other mod page Conduits and Pylons Various Wireless Power Ranges if you are not at .esp limit and don't want to have to recreate items in your settlement.
What this mod does:
Adds NoWireless (range is 0) options to the conduits and pylons that can be crafted without changing the default ones.
Adds WeakWireless (range is 50) options to the conduits and pylons that can be crafted without changing the default ones.
Adds StrongWireless (range is 1000 for conduit, 5000 for small pylon and 10000 for large) options to the conduits and pylons that can be crafted without changing the default ones.
Adds smaller wall and ceiling conduits and wall switches of vanilla range, NoWireless, WeakWireless and StrongWireless conduits and wall switches.
What this mod does NOT do:
It does NOT replace the vanilla conduits and pylons (500 range), just adds more wireless power ranges.
It does NOT eliminate the need for conduits and pylons to have a wire connection to the generator, either directly or as part of a chain. (There is a way to get a light bulb to act as a wire but it is buggy and inconsistent to be practical).
It does NOT make the vanilla conduits smaller but it does ADD a smaller vanilla range variant. This is to keep an option of untouched conduits that should not break if this mod is removed.
It does NOT make floor conduits smaller since the connecting wire sag make placement of two floor conduits too close to each other for any real benefit.
It does NOT change the collision boxes from what I could see. I could not get them to change.
It does NOT re-size any pylons. I am personally not interested in pylons that are tiny or giant since the game already has variants that are feasible and functional.
Examples of uses:
Use NoWireless pylons and conduits to wire switches to separate room and and a WeakWireless or vanilla conduit to each room to actually give the bulbs power. This allows rooms to be individually lit up without the NoWireless pylons or NoWireless conduits accidentally powering a different room.
Use the NoWireless to ma
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Okigai
- Version
- 1.0
- Downloads
- 4,477
- Endorsements
- 235
- Category
- Crafting - Home/Settlement
- Created
- 4/1/2016
- Updated
- 4/1/2016
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