SKK Combat Settlers (health and power armor)

⭐ ⭐⭐ (1,827 endorsements) 📥 63,779 downloads 📌 v023 📅 9/15/2018
⚪ Last updated 2021

By SKKmods · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/24/2021 📅 Created: 9/15/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #69 of 91 NPC mods in this game by downloads

📋 About This Mod

DO YOU ENJOY SETTLEMENT COMBAT ? Switch your settlers combat damage to stay in bleedout until healed, or be mortal. Scale health and shooting perks with player level. Command them in and out of power armor individually or all at once. Make settlement attacks scale to be more challenging and immersive.

[ settlers can now be meat shields or lords of war ]

Default base game settlers automatically recover damage, only the player can kill them. This invulnerability makes settlement attacks, spawns or the ambush kit rather lame as a combat challenge and not immersive. Settlers will randomly grab power armor in combat and break components which may irritate you.

This mod can be installed at any time to provide a [. SKK Combat Settlers Holotape] in MISC inventory which enables actors assigned to player owned workshops to be dynamically switched between:

1. DAMAGE

(1. 1) Protected: only the player can kill them, otherwise they will bleedout self recover ~15 seconds. Will turn hostile on player damage.

(1. 2) Essential self recover: like 1. 1 protected but the player cant kill them. For players who's aim is worse than Companions. Will not aggro player damage.

(1. 3) Essential no recover: like 1. 2 unkillable needing a stimpak to recover. If there is a Stimpak in inventory they will self medicate, or wait for the player to heal them (optional map markers pop to find them). Will not aggro player on damage.

(1. 4) Mortal take damage from and be killable by anyone. They do not bleedout and use stimpaks, they die, which is a setting to recycle your actors. Will turn hostile on player damage. This can kill quest related settlers, so do not use this setting if you have settlement quests open.

Protect Unique Actors will apply (1. 2) to any workshop assigned named unique actor (Sturges, Finch, Abernathy), provisioners and dismissed companions regardless of the general setting to ensure their dialogue wont be blocked by bleedout and they can't be killed. This will not protect any settlement spokespersons you need to turn settlement quests in to as they are not unique and undetectable.

By default robots, children and dismissed companions are excluded from management to avoid killing 'em. They can be enabled as options in the holotape. Workshop animals such as Brahmin, Dogs, Cats are always excluded as they don't have appropriate scripts or settings.

2. STIMPAKS

Enable or disable settlers taking one Stimpak from their local workshop (or SKK Global Stash) if they are configured (1. 3) to use them. Checks workshop/stash stock after each Stimpak use when not in combat and replenishes. Run after restocking to force a refresh.

3. HEALTH

🤖 AI-enhanced — based on mod data

SKK Combat Settlers overhauls settler combat in Fallout 4 by making them bleed out instead of dying, scaling their health and shooting perks with player level, and allowing you to command them in and out of power armor. With 1,827 endorsements and 63,779 downloads, it's a popular choice for settlement-focused players.

✨ Key Features

Settlers enter bleedout state instead of dying, allowing them to be healed.
Settler health and shooting perks scale with player level.
Command settlers in and out of power armor individually or all at once.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,827 endorsements and 63,779 downloads.
  • Adds meaningful depth to settlement defense without overhauling the whole game.
  • Gives you direct control over settler power armor usage—no more stolen suits.

⚠️ Cons

  • Last updated in January 2021—may have compatibility issues with newer mods or game updates.
  • Requires you to manually manage settler healing, which might be tedious for some.
  • No detailed documentation provided, so you'll need to experiment to learn all features.
🎯 Is This For You?
For Fallout 4 players who love settlement building and want more engaging combat. If you're tired of settlers dying instantly or stealing your power armor, this mod gives you control. Skip if you prefer a hands-off approach to settlement defense.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure you have a way to heal settlers, like stimpaks or a doctor, since they'll bleed out instead of dying.
  • Use the power armor command feature to keep your best settlers equipped without losing your suits.
  • Test the health scaling on a low-level character to see how it feels before committing to a playthrough.

📊 Mod Details

Game
Fallout 4 Mods
Author
SKKmods
Version
023
Downloads
63,779
Endorsements
1,827
Category
NPC
Created
9/15/2018
Updated
1/24/2021

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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