Skill Based Traps
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #50 of 130 Gameplay mods in this game by downloads
📋 About This Mod
Introducing Skill Based traps! Traps such as tripwires and Tesla Arcs now require perk/SPECIAL requirements in order to be disarmed.
I've always been disappointed by how few skill checks there are in Fallout 4. This is not to say there are none, but I've always loved how abundant they are in games like Fallout 3 & New Vegas. Therefore, this is my first attempt at adding more skill check like events in Fallout 4.
Traps: While this mod does not cover every single type of trap like gun traps, and radiation traps; it does cover the majority of trap types.
Tripwires: All tripwires now require a perception of 7 or higher in order to be disarmed.
Laser Tripwire: All laser tripwires require a Science rank of 2 or higher in order to be disarmed.
Pressure plate: All pressure plates require a Scrapper rank of 2 or higher in order to be disarmed.
Tension Trigger: All tension triggers require a Scrapper rank of 1 or higher in order to be disarmed.
Tesla Arc: Each rank of the Science perk grants roughly a 25 percent chance of successfully disarming the trap (ie rank 0 is a 0% chance, rank 1 is 25% chance, rank 2 is 50% chance of disarming etc). However, rank 4 will cap you at a 95% chance of succeeding (no guarantee you will succeed even at max rank). As such, I have changed the reward for disarming this trap. As of right now, I've added a chance that the player will receive scrap crystal if you successfully disarm this trap to account for its difficulty. The rewards may change in response to player feedback.
IED Trap: Same as the tesla arc but will require ranks in demolition expert and the bonus reward is scrap fiber optics.
This mod replaces the base script of each of these traps with scripts I wrote myself. As such, this mod should work with any quest mods that use these base traps. Any mod that changes the functionality of how these traps work will not be compatible with this mod. I also recommend placing this mod on the lower end of your load order.
Can be added to your load order mid save.
Compatible with perk overhauls such as be exceptional so long as perks like Science and Scrapper exist in some capacity.
Esp has been ESL flagged.
Install like you would any other mod, manual or through your mod manager
If someone whishes to port this Xbox, please contact me on Nexus first.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- ExiledRanger
- Version
- 1.00
- Downloads
- 2,486
- Endorsements
- 36
- Category
- Gameplay
- Created
- 12/8/2025
- Updated
- 12/8/2025
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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