Settlement Teleporters

⭐ ⭐⭐ (1,076 endorsements) 📥 27,425 downloads 📌 v1.0 📅 4/6/2017
⚪ Last updated 2017

By Kentington · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/6/2017 📅 Created: 4/6/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #92 of 116 Player Settlement mods in this game by downloads

📋 About This Mod

"Teleportation is awesome. It's like fast travel, but... faster. Maybe we should rethink this whole 'blow up the Institute' thing." -The Sole Survivor, probably

Settlement Teleporters

Are you tired of walking halfway across the Commonwealth every time your settlers see a vaguely menacing Bloatfly? Not charismatic enough to set up supply lines? Want the Minutemen to truly live up to their name? Or maybe Piper lives in Sanctuary, Cait's on Spectacle Island, and you just want more convenient booty calls. (I'm not here to judge) Teleportation can solve all of these issues - at a fairly steep setup cost.

First you'll need to retrieve a schematic holotape from the Institute's Advanced Systems department. If that's... no longer possible... you can also find one which miraculously survived the explosion nearby. Quest markers will point you in the right direction. The tape contains a bit of backstory on the Institute's PERC project and grants access to the following devices:

Molecular Relay This smaller, specialized version of the Institute's Molecular Relay acts as a transport hub. All settlements with a powered Relay will share resources, even if no supply line has been set up between them. Using a connected terminal, the player can instantly teleport to any other settlement with a powered Relay - even if that settlement is in Far Harbor, Nuka World, or another mod's worldspace! As your Relay network grows, so will the defensive advantages they provide to each settlement.

Minuteman Alert System Want to automatically summon help during an attack? Connect this "turret" to a Relay and it will call for reinforcements when it detects an intruder. One Minuteman is teleported in per linked settlement. Of course, this requires a functioning Minutemen organization, so you'll need to complete Taking Independence before you can build these.

Institute Alert System Or, if you'd rather not have puny humans protecting your slaves settlers, this "turret" will summon Gen-2 synths during settlement attacks. You'll need to have been made Director before the Institute is willing to contribute synths to your little settlement project. Between one and four will arrive at a time (that's all they can spare on short notice).

Feel like double-dipping? A Sole Survivor who leads both factions can use both alert systems simultaneously.

Technical Details and Known Issues

This mod uses the same workshop linkage system as vanilla provisioners, s

🤖 AI-enhanced — based on mod data

Settlement Teleporters lets you build Molecular Relays using Institute tech to link settlements and summon reinforcements during attacks. A well-endorsed Fallout 4 mod from 2017, ideal for settlement builders wanting fast travel and defensive support.

✨ Key Features

Construct Molecular Relays to link settlements
Summon reinforcements during settlement attacks
Uses Institute technology as a lore-friendly theme

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,076 endorsements and 27k downloads
  • Adds a practical fast-travel option for settlement networks
  • Lore-friendly integration of Institute tech

⚠️ Cons

  • Last updated in 2017 — may have compatibility issues with current game patches
  • Requires Institute technology access, so early-game players can't use it
  • No detailed instructions or patch notes provided
🎯 Is This For You?
For Fallout 4 settlement builders who want a lore-friendly way to fast-travel between settlements and call in reinforcements. Skip if you prefer gameplay overhauls or don't use settlements heavily.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you've progressed far enough to access Institute tech before building relays.
  • Place relays in well-defended settlements to maximize their defensive value.
  • Check for compatibility patches if you use other settlement mods that alter building menus.

📊 Mod Details

Game
Fallout 4 Mods
Author
Kentington
Version
1.0
Downloads
27,425
Endorsements
1,076
Category
Player Settlement
Created
4/6/2017
Updated
4/6/2017

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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