Robot Guardians and Settlers
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 80 Player Settlement mods in this game by downloads
📋 About This Mod
[Attention: The Robots do require power, you must build the robot power pylon, and then power it with generators, once you do so, pick the robots up and place them down to turn them on "Pre-Geck I can't get an on/off button yet," so this will act as there on/off button for now, as you can see in the picture, they will just stay there lifeless unless you power them]
With the right amount of perks and Materials, You can build any of the following: Police Protectron, Protectron Brewer, Miss Handy, Fireman Protectron, Lt. Gutsy, Major Gutsy, Mr. Gutsy, Mr. Handy, Sentry, Vertibird, and Assaultron Guardians Additionally you can create these in the non-immersive version of the mod, Deathclaw, Mirelurk Queen, Mirelurk King, Mirelurk Deep King, etc.
Synth, Assaultron, Medic Protectron, Fireman Protectron, Police Protectron and Sentry Settlers
Ghouls, Liberty Prime, Legendary Deathclaws, Mercenaries, Gunners, The Forged, and Legendary BOS Enemies [-ONLY in the NON-Immersive Version-Be warned, all enemies spawned will be allied together, and only focus on you and your allies!!]
[Immersive Version(I suggest this if you want to have a real immersive feel from the mod):] Includes Robots and Vertibird, Realistic Costs, Power Requirements for robots Etc.
Includes Enemy Spawner, Mercenaries, Mirelurks and things of that sort
[Update - 8. 7: All Robots are now Robot Expert Immune, and there level will multiply based on yours to keep them viable at high levels]
[Update - 8. 6: Added Protectron Brewers "No Quest Required to access them," Also further defined and tweaked some things with the new update to FO4Edit more tweaks to come]
[Update - 8. 4: Increased Realism Update, Defined and tweaked some more costs, Additionally all robots will now count towards robot population, this means they will give you a tick of population per, but will not require beds to sleep in. Furthermore I have added the protectron pod to my mod for protectrons to sleep in]
Adds robot settlers and guardians to Fallout 4 settlements, requiring power to operate. A pioneer mod from 2015 with strong community support (4,173 endorsements). Ideal for players wanting automated defense and unique settler types.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (4,173 endorsements) and over 108k downloads
- One of the first robot mods for Fallout 4, so it's a classic
- Adds a unique gameplay twist: power management for settlers
⚠️ Cons
- Last updated in 2015, so may have compatibility issues with current game patches
- Robots needing power could be a hassle if you're not into settlement building
For Fallout 4 settlement builders who want automated defense and a new settler type. Perfect for players who enjoy managing resources and power. Skip if you prefer vanilla settlers or don't want to deal with power requirements.
💡 Beginner Tips
- Make sure you have enough power in your settlement before adding robots, or they won't function
- Place robot guardians near entry points to maximize defense
- Check for compatibility patches if you use other settlement mods
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Bigtalon
- Version
- 8.8
- Downloads
- 108,827
- Endorsements
- 4,173
- Category
- Player Settlement
- Created
- 12/10/2015
- Updated
- 12/20/2015
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
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