Rebuild Egret Tours Marina
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #96 of 125 Player Settlement mods in this game by downloads
📋 About This Mod
- []All Rebuild mods are provided as-is. I am no longer supporting them.
[
]If you install this in an existing save and have already been to this location, be sure to be far away from there before installing.
[]Read Rebuild FAQs.
[]Read the Troubleshooting article.
[]If you update this mod, also update The Rebuild Collection - Shared Resources.
[]
Works with Fallout 4 Next Gen but does not require it.
- []All Plugins are ESPs flagged as ESL: So none of them will take up a spot in your load order.
[
]Repairing Structures is Immersive: In workshop mode, highlight the plywood doors, pallet or barrels to repair the buildings.[]Snap Points: Added a few snap points to attach flooring to the pier. See screenshots for locations.
[]Ugly Landscape And Trash: Landscape stuff can be scrapped, and most is removed as you repair.
[]Navmesh: New buildings fulling navmeshed.
[]Regenerates Previsibines: For use without or without PRP Previsibines Repair Pack (PRP) Stable Branch.
Please read the article Rebuild FAQs
Huge thanks to the following mod authors:
- []BenRierimanu - For PRP and for assistance with previsibines.
[
]Ethreon - Alternate Switching Station mesh from Vanilla Extensions.[]g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
[]Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.
[]PJMail - For PJM's Precombine - Previs Patching Scripts which makes regenerating previsibines and creating PRP patches much easier.
[]robboten - For allowing me to use assets from Snappy HouseKit.
[]VIitS - For the Repaired Red Rocket mesh.
[]VilanceD - For Sanctuary Navmesh Update
- []BenRierimanu - For PRP and for assistance with previsibines.
- []All Plugins are ESPs flagged as ESL: So none of them will take up a spot in your load order.
Rebuild Egret Tours Marina is a settlement overhaul mod for Fallout 4 that opens up all buildings in the marina, allowing for more building space and exploration. With 706 endorsements and 15,485 downloads, it's a popular choice for players looking to expand their settlement building options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 706 endorsements and over 15k downloads.
- Unlocks all buildings, giving you way more room to build.
- Simple concept, but it's exactly what settlement builders want.
⚠️ Cons
- Only affects Egret Tours Marina, so if you don't use that settlement, this mod is useless.
- Might conflict with other mods that alter the same settlement.
- No major gameplay changes—it's purely a building space expansion.
For Fallout 4 settlement builders who want to maximize their creative space at Egret Tours Marina. If you're into role-playing or want a more functional settlement, this is a must-have. Skip if you never use that location or prefer gameplay-altering mods.
💡 Beginner Tips
- Make sure to load this mod after any other mods that modify Egret Tours Marina to avoid conflicts.
- Use a mod manager like Vortex or NMM for easy installation and uninstallation.
- Check the in-game workshop mode to see the newly opened buildings and plan your build.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Aurelianis
- Version
- 3.0
- Downloads
- 15,485
- Endorsements
- 706
- Category
- Player Settlement
- Created
- 8/5/2023
- Updated
- 4/29/2024
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
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