Raiders Rehabilitated
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 81 NPC mods in this game by downloads
📋 About This Mod
Raiders Rehabilitated: Do you want to turn captured Raiders, Gunners or even super mutants into slaves Settlers?
With this mod, you can! Just turn on a Beta wave emitter in your settlement and now you have a morally corrupt but prosperous workforce at your disposal. However these slaves Hard workers cannot run a supply line in between settlements. And if you send one to a settlement without a Beta wave emitter they will frenzy when told to do so.
Options: The base File Raiders Rehabilitated Raiders,and Gunners act like settlers.
Settler Super mutants:makes super mutants like settlers in addition. This file requires the base file.
Tameable Super Mutants: makes super mutants tame when the beta wave emitter is on. This file requires the base file.
Requirments changer: changes the perk requirements of the beta wave emitter to include intimidation level 1.
Compatability: This mod is not compatible with my other mod Tameable Untameables, a mod that turns Raiders, Gunners, and Super mutants not hostile but not settlers. The mod can be found here
The optional perk requirements will conflict with any mod changing the Beta wave emitter's requirements.
If you have don't call me settler installed Raiders and Gunners will be named!
Known Issues: Raiders, Gunners, and Super mutants don't spawn immediately after opening the cage waiting for a few seconds should fix this. Raiders, Gunners, and Super mutants are hostile after spawning for a few seconds I can not fix this.
Raiders Rehabilitated is a Fallout 4 mod that lets you command a brainwashed raider population. With 204 endorsements and over 8,000 downloads, it's a niche but proven addition for players who want to turn enemies into allies. Last updated in 2017, it remains a simple, functional choice for those seeking a unique gameplay twist.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 204 endorsements and over 8,000 downloads
- Fills a unique niche—who doesn't want an army of brainwashed raiders?
- Straightforward concept that delivers exactly what it promises
⚠️ Cons
- Last updated in 2017, so it may have compatibility issues with newer game patches or mods
- Limited to raiders—doesn't affect other enemy factions
- Potential conflicts with mods that alter raider AI or spawns
For Fallout 4 players who enjoy turning the tables on enemies and want a loyal raider army. If you're into settlement building or role-playing as a wasteland warlord, this mod adds a fun twist. Skip it if you're looking for broad NPC overhauls or content that touches multiple factions.
💡 Beginner Tips
- Make sure to load this mod after any mods that change raider behavior to avoid conflicts.
- Test in a new save or after clearing a raider camp to see the effect immediately.
- If you use a mod manager, enable it and check for any overwrite prompts.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Texashokies
- Version
- 2.0.1
- Downloads
- 8,228
- Endorsements
- 204
- Category
- NPC
- Created
- 8/9/2016
- Updated
- 6/29/2017
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await