Quick Conversion Of ESP To ESL Using The Creation Kit.
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 14.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #26 of 43 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
How to convert an esp plugin to an esl one with the CK.
Please make sure to read everything carefully. And as always, before doing anything, first of all make a new save in the game so that you can go back to that should you have to re-install the original mod when something went wrong.
Also, before converting an esp to esl, check where the esp was sitting in NMM's load order, so that you can place the esp back in its original spot after having to go back to the esp. When having tons of mods, LOOT often keeps the latest added esp plugins at the bottom of the pack. I like to keep the lot where LOOT originally placed them.
This is not a mod as such, in that it doesn't add anything to the game. This is just a simple and small tutorial. Simple because it takes just a few clicks. Small because there's not much to it.
The only thing you do need in this case is the Creation Kit. And some patience. Plus, some common sense. The former can be obtained through checking Creation Kit dot com. The latter two I cannot provide.
Once you've installed the Creation Kit, here's the steps to follow:
Step One:
- Open the CK, hit "File" in the top toolbar and select "Data" from the roll-out menu. Wait for the CK to finish.
Step Two:
- In the Data menu that opened in a small window, scroll through the list with plugins to the one you want to convert, select it and hit "Set as Active File". The selected esp will get its box ticked in the Data menu list. Click "OK" and wait for the action to finish (This is the "patience" part, depending on how fast your computer is).
Tip:
Keep NMM open on its Plugins tab and also keep the Fallout 4/Data folder open. Then you can activate the esl in NMM and in one go immediately get rid of the converted esp from the data folder. Keeps you from getting headaches when having converted ten or more plugins in a row and forgot which ones.
Once the CK is done, an at first alarming looking "Warnings" menu will pop up, telling you there's a whole bunch of errors (471, to be precise). You can safely ignore these warnings and continue on.
Step Three:
- Hit "File" again in the top toolbar and now select "Compact File Forms IDs" from the pop-up menu and then select "Yes" in the Confirm Box that pops up. A "Done" message will appear with the active file form's I. D. number. Just click "OK".
Attention!
As is mentioned in the Confirm Box, the conversion changes the Form IDs that were in the original esp. As such, the game will see the esl as a new file and mods that place objects like weapons into the world and t
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JimmyRJump
- Version
- 2.0
- Downloads
- 1,477
- Endorsements
- 212
- Category
- Modders Resources and Tutorials
- Created
- 11/7/2018
- Updated
- 11/8/2018
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await