Plutonium Creatures
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #14 of 37 Creatures mods in this game by downloads
📋 About This Mod
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This mod adds in a new top tier of creatures, Plutonium. These creatures are basically tougher versions of the standard glowing variants. They are the result of regular creatures coming into contact with excess Plutonic radiation from the Municipal Plutonium Wells found throughout the wasteland. As a result of being exposed to this powerful radioactive substance, they have mutated even further, absorbing some of its properties in the process.
They now glow orange and they emit a deadly level of ambient radiation. In addition , they are now physically different and noticeably larger than their common counterparts. As such, they have more health, deal more damage, and are more resistant to damage. However, they are all mostly nearly blind as a result of their mutations.
These creatures are added to spawn lists via scripts, and are set to spawn at higher levels than their regular base game counterparts. The earliest will start spawning around level 9, and the strongest spawns in at level 120. In addition, they are also added to the spawn lists of Wasteland of Wasteland Workshop Cages and Exotic Workshop Creatures via script as well, provided that you have that DLC and/or mod enabled, otherwise nothing will happen.
Currently this mod has 19 (+1 secret) Plutonium creatures in it.
If you're interested, here are the levels that everything spawns in at:
Radroach: 9
Mole Rat: 34
Bloatfly: 43
Mutant Hound: 48
Mirelurk Hunter: 56
Mirelurk King: 60
Radstag: 62
Mirelurk: 64
Bloodbug: 66
Feral Ghoul: 76
Mongrel: 77
Radscorpion: 80
Stingwing: 86
Fog Crawler: 87
Yao Guai: 96
Deathclaw: 110
Secret Final Creature: 120
Requirements
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Far Harbor is the only DLC required for now.
There is built in scripted support for Wasteland Workshop, and Exotic Workshop Creatures, but neither are required.
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French version translated by Nesisphira.
Russian version translated by vwtrotsky.
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AO•Cαllie - For the initial idea, editing the base models, and creating the textures.
Adds a new tier of highly irradiated creatures to the game, expanding the creature roster with tougher, radiation-themed enemies. With 3,187 endorsements and 368,468 downloads, it's a popular choice for players seeking new endgame challenges. Last updated in December 2023, it remains a relevant addition for creature-focused modders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (368k) shows it's a well-loved addition.
- Adds a fresh challenge for players who've mastered vanilla creatures.
- Actively maintained—last updated December 2023.
⚠️ Cons
- Description is thin—no details on creature types or behaviors.
- Potential balance issues if you're not ready for tougher enemies.
For players who want to spice up their creature encounters with a radiation-themed twist. If you're a completionist looking for new threats to conquer, this is for you. Skip if you prefer lore-friendly or non-combat additions.
💡 Beginner Tips
- Check the mod's page for any compatibility notes with other creature mods.
- Consider your character's radiation resistance before diving into new areas.
- If you're using a mod manager, let it handle the install to avoid conflicts.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Hopper31 and Callie
- Version
- 1.10
- Downloads
- 368,468
- Endorsements
- 3,187
- Category
- Creatures
- Created
- 6/23/2018
- Updated
- 12/26/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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