PJAR - Makeshift Pistol - Immersive Tweaks

⭐ — (86 endorsements) 📥 1,889 downloads 📌 v1.1 📅 3/23/2022
⚪ Last updated 2022

By jsalex · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/26/2022 📅 Created: 3/23/2022
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #31 of 53 Immersion mods in this game by downloads

📋 About This Mod

A patch that carefully rebalances the stats of the PJAR Pistol and makes it feel like it was originally part of the game. Bug fixes.

I really like the PJAR Pistol by lucasncolombo. The animation is unique, the makeshift style is beautiful and fits right in the Fallout aesthetic.

This is why I decided to make some tweaks for it and try my best to impletement it in the game as if it was originally part of it.

This is part of a bigger effort to immersively bring more gun diversity into the Commonwealth and enrich the experience that Bethesda planned for this game. Check my profile for more.

LOAD ORDER

 after PJARPistol.esp

LEVELED LIST

Using Dank's Leveled List Injector, I placed the weapon in most places where 10mm Pistol spawns but 1-2 levels sooner.

New LL Change that does not follow the 10mm example - I placed the gun in the citizen weapon spawnlist since they only had Pipe weapons. PJAR fits this makeshift category and they need diversity in the weapon spawns.

STATS

Balanced Damage, DPS, weight, value, AP cost to make it perform similarly to 10mm Pistol but a bit worse. DPS sits between Pipe Pistol and 10mm.

CRAFTING

WEAPON MODIFICATIONS

Stat modifiers from receivers, magazines etc rebalanced to roughly give the same bonuses as the 10mm Pistol modifications

Modifications will have spawn levels similar to the modifications from 10mm Pistol but 1-2 levels sooner/later

(For example, 10mm will start spawning with POWERFUL RECEIVER at level 10. PJAR Pistol will start spawning with the same modification at level 9.

Added mod collections - this will allow the weapon spawn with random modifications every time, everywhere

CRAFTING COMPONENTS

Added different crafting components/perk requirements to weapon modifications that lacked them/adjusted them to make sense with the corresponding modification

Removed Weapon Recipe from Chem workbench

NAMING CONVENTION

Weapon renamed to Makeshift Pistol

Modifications, loose mods and most things renamed to match Bethesda's naming convention to the best of my abilities

NOTES

The magazine that lets you craft the PJAR Pistol has been renamed to Wastelander's Notes and doesn't grant you the ability to craft it anymore

But I really liked the art on it so I let it be, gave it a better description. Maybe you want to showcase it in a magazine rack in your settlement.

I restructured the No Material Swap categories, renamed the Grip Wraps and Receiver materials to be mo

📊 Mod Details

Game
Fallout 4 Mods
Author
jsalex
Version
1.1
Downloads
1,889
Endorsements
86
Category
Immersion
Created
3/23/2022
Updated
3/26/2022

🔧 How to Install Fallout 4 Mods

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