Paradise Island
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 34 Quests and Adventures mods in this game by downloads
📋 About This Mod
Paradise Island is a short quest mod. Pretty strait forward people. Enjoy a silly, horrific, and puzzling time searching for Greeb and the reward for returning luggage.
Paradise Island V1. 2 is up and it works. Also checkout my quest mod for June! Trust In R&D nothing has ever gone wrong with that!
The Version 1. 1. 0 seems to have broken scripts. If the quest doesn't pop for you when you arrive at the raider's ship and look in the suitcases its broke. Try 1. 0. 0 NEW VERSION COMMING THIS WEEKEND (of 01/16/18 IE v1. 2. 0) TO HOPEFULLY FIX THESE THINGS.
Hey all! Welcome! I'll be making one short quest mod a month until either, I lose my mind, or I get a job that takes up too much of my time. Installment number 1 is Paradise Island. A scavenger hunt to collect the reward for returning someone's Luggage. If you enjoy it please let me know and keep your eyes open for next months installment!
Those wondering about why I don't have the Island nav meshed for Companions. I got half the island nav meshed and then I founds a block of the island that just crashed the creation kit when trying to Havok build. So that is why I stopped. Turns out I can recast build...so in a future update I will get that added.
Just a quick plug, I'm a graduate of game design and I'm looking for a job. If you like the work I am doing and would like to see more, head over to my Portfolio at Nathanielpollak.com
TLDR: (Even though this part is the longest section....)
To start the quest, check your map for a place called Raider's Ship. It is located at the top right of the map. Thank you MyOdessa for pointing out that its not in the corner but just west of Mahkra Fishpacking plant.
Should be a lot better now as of V1. 2
Also it has come to my attention that a lot of people are not finding clue #4. This results in the quest skipping some stages and not opening the "door" to leave the mod. I'll be fixing that. As for now, make sure when you get clue 3 follow the wires and then head back to where you got clue 3 and you'll be able to get clue 4.
Thank you everyone who has played, endorsed, and given feedback so far. It is very very much appreciated.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Nathaniel Pollak
- Version
- 1.2
- Downloads
- 3,368
- Endorsements
- 236
- Category
- Quests and Adventures
- Created
- 5/2/2018
- Updated
- 6/3/2018
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