Out Of Sight

⭐ ⭐ (135 endorsements) 📥 1,827 downloads 📌 v1.1 📅 2/25/2022
⚪ Last updated 2022

By GreekRage · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/27/2022 📅 Created: 2/25/2022
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #81 of 112 Player Settlement mods in this game by downloads

📋 About This Mod

Location overhaul and settlement options added

WARNING !!!

You have to finish the quest to drain the water BEFORE installing this mod.

Recommended method.

a) go to the location and do the quest . You have to be at least level 14(maybe 12 not sure) for the water to finally drain.

If your level is too low the water wont drain.

b) go away to another location and wait/sleep 2 days.

c) go back and clear out the raiders that took over now that the quarry is drained...

d) fast travel somewhere else and save.

e) Install the mod...

Now to the mod....

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Ever wonder what you could do with a "hole in the  ground" like Thicket excavations ?

Well lets see what i came up with...

The idea initially was to make this place into a settlement.

That was the easy part....

The work to make all the areas usable and accessible was a bit of a task...

My second idea was to keep it as lore friendly as possible and not change what the location originally was..which is a QUARRY...

So sorry in advance if it isnt "pretty" enough  :P

I went and expanded many areas to allow for some better building but also added a few nice areas to give you more options.

I also added  A LOT of paths to all the areas  so most areas are accessible from different routes...

I had to change properties on almost all the floor/ground pieces to allow placing.(wasnt intended to use as a settlement).

Everything was navmeshed  BY HAND because the auto generate option that does a big chunk of the work refused to work . (probably a depth issue)...

I added a few toys like lifts and  a big a$$  crane bridge  that really compliments the location since it is supposedly a quarry ( bethesda...how did they get those big chunks of rock to the surface ???with the elevator ?)...

Also added some more set dressing like a truck,industrial forklift and a static crane (you  can place stuff in the static crane ).

I had a big disappointment though because i wanted the big crane bridge to move in several directions but the  insane depth didnt allow it and there werent proper landing points for it to go to.

The game doesnt give us expanding/retracting wires so in my murkwater mod i used thin pipes that went into each other when the hook was raised. In this situation that was impossible because reaching the bottom requires several pipes in length that when retracted would come up ABOVE the crane and look really stupid.

So for now all you can do is go back and forth which is still fun and it allows the crane itself to be used as a bridge .

Ive given you enough assets to start off like water/food/power . There is also a power transmitter pylon next to the o

📊 Mod Details

Game
Fallout 4 Mods
Author
GreekRage
Version
1.1
Downloads
1,827
Endorsements
135
Category
Player Settlement
Created
2/25/2022
Updated
2/27/2022

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

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