NPCs Travel - Better Locational Damage Patch

⭐ ⭐ (213 endorsements) 📥 7,448 downloads 📌 v1 📅 7/14/2019
⚪ Last updated 2019

By LibertyBull · Patches

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/14/2019 📅 Created: 7/14/2019
⚠️ Install Order · 4 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗
3📦 NPCs Travel Find it →
4📦 Better Locational Damage Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #65 of 137 Patches mods in this game by downloads

📋 About This Mod

Requires Nuka World, Far Habor and Automatron, the same as the Full NPCs Travel does.

The only items edited is the custom NPCs Travel actor health, actor perks, and custom NPCs Travel leveled item list. I edited the leveled lists to de-level it so all armor variations have a chance to spawn. This patch also simply replaced the "minigun or gatling gun" custom "NPC Travels" leveled list and replaced it with a vanilla gunner leveled item so that wont conflict at all since it's a new NPC Travels added leveled list anyway. I did not edit robots or dogs, I may do it in an update. I edited all of the Feral Ghouls, Humans, (Raiders, Gunners, Mercs, Adventurers, Scavengers, etc), and Supermutants. These are all custom NPCs added by NPCs Travel so again should not conflict with anything outside of overwriting NPCs Travel. I also removed the perks they are given (Sneak 4, Radiation Immunity, Inspirational, etc).

An example of the edits done to an NPCs Travel raider NPC:

Examples of why this patch is needed:

- By default in NPCs Travel there are perks added to every NPC which makes them immune to radiation, sneak level 4 making them very stealthy, and a perk to raise NPC's damahe resistance as the player rises in level. For one, making NPCs immune to radiation makes gamma gun, radium rifle, etc not work at all against these NPCs. I left the Children of Atom and Ghouls immune to radiation as thats lore friendly. Giving the NPCs high sneak makes them hard to spot by other NPCs which gives them an unfair advantage but also makes them not trigger traps or mines. It was probably done to prevent NPC travelers from getting into firefights left and right or falling over mines but I feel like that is a good thing. Lastly, the damage resistance scaling is completely removed in BLD so this patch makes the perk not do anything.

- Human NPCs health is very varied, just like vanilla, and that doesnt fit in with BLD. Some human NPCs have 5 health, some have 400. This gives them all 150 (in BLD humans have between 135 and 165 health but there are so many NPCs to edit I just gave them 150 for ease of updating). Feral ghouls also have had their health standardized to 185 like in BLD. In NPCs Travel, supermutants have too low of health, some as low as 130. I put them up to 385 like in BLD. Again this only affects the custom NPCs Travel NPCs and doesnt change anything from the game or BLD.

- Every mercenary, gunner, and some raider travelers have a minigun by default in NPCs Travel. This breaks balance because in BLD miniguns actually do damage and as a result one merc can clear out entire supermutant camps. Conversely, coming against a gunner or raider with a minigun randomly on the road will kill you, your friends, your gods and your soul before it can leave your body. I simply edited the one leveled weapon list that has minigun and gatling lasers in it and replaced them with a

🤖 AI-enhanced — based on mod data

This patch aligns NPCs Travel actors' health with Better Locational Damage, removes their special perks (Sneak 4, Radiation Immunity, Inspirational), and removes miniguns from leveled lists to prevent every raider and mercenary from carrying one. A focused compatibility patch for Fallout 4 players using both mods.

✨ Key Features

Aligns NPCs Travel actors' health values with Better Locational Damage standards.
Removes perks such as Sneak 4, Radiation Immunity, and Inspirational from NPCs Travel actors.
Removes miniguns from leveled lists to prevent every raider and mercenary from spawning with them.

📊 Pros & Cons

✅ Pros

  • Community-trusted patch with 213 endorsements and over 7,400 downloads.
  • Fixes a real balance issue by removing overpowered perks from NPCs Travel actors.
  • Stops the minigun spam that would otherwise break immersion and difficulty.

⚠️ Cons

  • Last updated in 2019, so it may not be compatible with newer versions of either mod.
  • Only addresses health, perks, and miniguns—other balance issues may remain unpatched.
  • Requires both NPCs Travel and Better Locational Damage to be installed, adding dependency complexity.
🎯 Is This For You?
For Fallout 4 players who use both NPCs Travel and Better Locational Damage and want consistent combat balance. If you don't use both mods, this patch is useless. Skip if you prefer the original NPCs Travel balance or don't mind overpowered raiders with miniguns.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Ensure you have both NPCs Travel and Better Locational Damage installed before adding this patch, and load it after both in your mod order.
  • If you're using a mod manager like Vortex or Mod Organizer 2, let it handle the load order automatically—just place this patch at the end.
  • Check the mod pages for NPCs Travel and Better Locational Damage to confirm they are compatible with your game version, as this patch hasn't been updated since 2019.

📊 Mod Details

Game
Fallout 4 Mods
Author
LibertyBull
Version
1
Downloads
7,448
Endorsements
213
Category
Patches
Created
7/14/2019
Updated
7/14/2019

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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