NPC Level Scaling Patch
⚪ Last updated 2022⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #21 of 193 Gameplay mods in this game by downloads
📋 About This Mod
I love the NPC Level Scaling mod for what it does to help keep enemies scaled to me, however, I was not a fan of some of the changes made to damage resistances. Specifically, there are a number of creatures for which the weakness to Energy and Ballistic damage was switched - in the original mod, basically all creatures are weaker to ballistic damage than energy, which makes energy weapons mostly defunct.
Thus, this patch!
What this mod does:
1. Reverts the damage type weakness of the following creatures back to vanilla (weakness in brackets):
-
[]Deathclaws (ballistic)
[
]Super Mutants & Behemoths (energy)[]Radscorpions (energy)
[]Mutant Hounds (energy)
[]Yao Gais (energy)
[]Hermit Crabs (ballistic)
[]Gatorclaws (ballistic)
What this mod does NOT do:
-
[]Make any changes to how the actual scaling works in the original NPC Level Scaling mod
[]Include any assets from either required mod - this is strictly an esl-flagged esp patch
[]Revert any other changes besides the damage resists as above. So SPECIAL additions and other elements added/changed in NPC Level Scaling will still exist
There are two versions of this mod, one reverts back to vanilla resistances as per above.
The second is a part-merge with Deadly Predators, doubling the damage and resistances of some creatures - where NPC Level Scaling had already buffed, I chose the higher of the two. Personally, I use this second version. Super Mutants will still use the same changes as the original (ie. resistances reverted to vanilla).
Creatures with changed stats in Deadly Version:
-
[]Behemoths
[
]Mutant Hounds[]Deathclaws
[]Radscorpions
[]Molerats
[]Yao Gai (Commonwealth and Far Harbor)
[]Mongrel Dogs
[]Behemoths
[]Stingwings
[]Radstags
[]Wolves (Far Harbor)
[]Fog Crawlers (Far Harbor)
[]Anglers (Far Harbor)
[]Hermit Crabs (Far Harbor)
[]Gatorclaws (Nuka-World) - NPC Level Scaling had already buffed the damage output, so I just doubled the vanilla resistances
Requirements:
-
[]NPC Level Scaling
[]Unofficial Fallout 4 Patch
Credits:
-
[]Unofficial Fallout 4 Patch team
[]Genamine for the excellent NPC Level Scaling mod
[]snackrat for the Deadly Predators mod, the ideas of which I used, though no assets
- Collective Modding Discord for the support and idea
-
[]Unofficial Fallout 4 Patch team
-
[]NPC Level Scaling
-
[]Behemoths
This small gameplay patch reverts the resistance changes from the NPC Level Scaling mod, restoring the original Energy and Damage weaknesses. For players who prefer the older balance, this is a simple fix with 169 endorsements and 46,856 downloads, last updated in May 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 169 endorsements and nearly 47k downloads
- Does exactly what it says: reverts the resistance swap, no bloat
- Lightweight and easy to install for anyone using NPC Level Scaling
⚠️ Cons
- Last updated in 2022 — may not be compatible with newer game versions or mod updates
- Requires the NPC Level Scaling mod to be installed first, which isn't included
- No documentation on installation or compatibility beyond the description
For players who use NPC Level Scaling but prefer the original resistance balance. Skip if you're fine with the new changes or don't use that mod.
💡 Beginner Tips
- Make sure you have the NPC Level Scaling mod installed first, as this patch modifies its files.
- If you're using a mod manager, let it handle the file overwrite to avoid conflicts.
- Check the mod's last update date (2022) and verify it still works with your current game version.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- somebodysangel
- Version
- 1
- Downloads
- 46,856
- Endorsements
- 169
- Category
- Gameplay
- Created
- 3/24/2022
- Updated
- 5/3/2022
🔧 How to Install Fallout 4 Mods
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