No Big Head for Modded NPC Races (Discontinued)
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #54 of 146 Patches mods in this game by downloads
📋 About This Mod
Outdated - Aims to eliminate big head for Non-Race Customizer NPC races when using a Race Customizer Player Race. Currently supports the Vulpine, Lupine, Javelin and Amelia Races, as well as Owen from Outcasts and Remnants.
A patch has been released by Blazze69 to address this problem on the side of Crimes Against Nature and Nanako. With both of these patches, the CAN and Nanako player races will play nice with every other race mod. You can check it out here.
As a consequence, I am not likely to make any patch for anymore races, and encourage you to use the mod provided by Blazze69 instead of this mod. While it is possible that someone else will make a new custom skeleton custom race and not properly configure it to work with other custom races, it would be best if future fixes were targeting the races with custom skeletons, rather than the races that are affected as a result. That said, I'd expect that everyone who makes a race with a custom skeleton should follow the guidelines set forth by Blazze69 so that patches will not be needed.
Legacy Description
Races that don't make use of Race Customizer typically call upon the default skeleton. Problem is, Player Races that Rely on Race Customizer do so because they alter the default skeleton. Race Customizer redirects the Human Race to call upon a copy of the skeleton so NPCs are not affected by changes made to the default skeleton.
In the case of modded races that don't use Race Customizer, They are not natively supported, and their NPCs will be affected by player race mods that alter the skeleton. I aim to correct this by providing patches to have the Race call upon the skeleton provided by Race Customizer. This will resolve the issue of custom race NPCs having big heads when playing as a Race Customizer Race.
Do NOT use these patches when the Player Race is the race these are meant to patch! Not only is it unnecessary, it WILL crash your game!! Only use these to fix the NPC big headdedness caused by custom player races that use Race Customizer! It's not needed if you don't use a Race Customizer Player Race!
Currently Supported
Outcasts and Remnants
Other Races
Selachii - Will NOT Patch (it already has one)
Anthro Deathclaw - No known NPC mod (unnecessary?)
Furry Fallout 4 - low priority (not on Nexus)
Raider Children and other Horrors - Not a Custom Race
Let me know what other Races you'd like to see patched.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- TimberJackEB
- Version
- Lupin.Javelin
- Downloads
- 2,000
- Endorsements
- 29
- Category
- Patches
- Created
- 10/4/2021
- Updated
- 10/13/2021
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