NMM Transfer Settlements Blueprint Installer
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 8.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 23 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
Welcome to Caladon's Nexus Mod Manager Installer for Transfer Settlements Blueprints!
This is a Nexus Mod Manager Installer for Transfer Settlements Blueprints for uploading to the Nexus
This Zip File contains the necessary File and Folder Structure to allow NMM to correctly install your Blueprint File with a choice of which of the 50 slots your Downloader wants to install your Blueprint into, including an In-Game Blueprint Texture to display the mods needed to import your Blueprint.
This is a Manual Download Only as the .json is just a placeholder for you to replace with your Blueprint file and the ModuleConfig.xml needs to be edited to have your file name as instructed below.
For Editing the ModuleConfig.xml you can just use notepad but I recommend using Notepad++ as this will display the file in an organized manner making it much easier to see where changes need to be made.
Instructions: Download the Zip and unpack the Files in the folder "NMM Transfer Settlements Blueprint Installer" to any empty Folder you want. I Recommend making the Folder Name reflect the Name of your Blueprint.
In that folder, you will have 3 files and a folder.
File 1 = Readme.txt - You can edit this to describe your Blueprint File 2 = Blueprint_d.dds - This is a Clean Blueprint Texture File to display In-Game the Mods needed by your Blueprint, You need a Graphics Program that can edit . DDS Files like Gimp to update this. File 3 = Replace This With Your Exported Blueprint File.json - Delete this and replace it with your Exported Blueprint.
Folder = FOMOD - This has 2 Files File 1 = ModuleConfig.xml - This is the Instructional File that tells NMM where to install the .json and .dds files and Displays the choice of slots to the People who download and install your Blueprint. File 2 = logo.png - This just helps build the Display during the Install in NMM
After Deleting the File "Replace This With Your Exported Blueprint File.json" copy your own Blueprint File into the root of your folder where that file was. You can rename your Blueprint to anything you want as long as it ends with .json and that name is what will appear in the Transfer Settlements Blueprint List In-Game.
If you don't want the Blueprint to display when doing an import you can delete the Blueprint_d.dds file, but it looks more professional if you Edit it to display the Mods you need, to install your Blueprint. To Edit this you need a Graphics Program. I Recommend Gimp as it is Free and works quite well. You will need to install the DDS Plugin into Gimp before you will be able to edit DDS Files. Once Gimp is installed with the Plugin, just open Blueprint_d.dds with Gimp. When it asks you to load Mipmaps remove the check from the top option. You can now use the Te
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Caladon
- Version
- 1.0
- Downloads
- 3,927
- Endorsements
- 316
- Category
- Modders Resources and Tutorials
- Created
- 9/25/2017
- Updated
- 8/16/2024
🔧 How to Install Fallout 4 Mods
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