Mysterious Refilling Cola Machines
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 130 Gameplay mods in this game by downloads
📋 About This Mod
Lore-friendly (arguably) way of increasing Nuka-Cola spawns inside each and every cola machine (including workshop-made machines!)
Ever wondered how our friendly neighborhood Nuka-Cola Machine sits there with all it's sodas available for pickup?
In my opinion, this can be capitalized on for more lore friendliness, imagine a functioning society using these machines?!
Who would leave sodas out in the open for anyone to take, there's even a coin receiver on the side, no no that's not how these work is it.
Introducing pointless lore for a pointless script! Back in the pre-war times, these loving Cola Machines were built by our Cola overlords to deliver fresh Nuka-Cola to the masses. All they would need is to pay the machine it's toll and out pops a Cola of your choice! Unfortunately, 200 years plus a nuclear explosion have all but destroyed our poor vending machines. The internals have been all but destroyed, leaving the machine nearly unable to function. . . however, the internal release mechanism has gone completely haywire and still occasionally shifts and unlocks to drop what's left of it's inventory out on the (not-so)rare occasion.
NEW: Sierra Petrovita Edition - Guarantee your cola machines are filled up every time you look at them! Anyone who already downloaded the main version can replace it with this version, expect missing script errors until your Cell reloads however.
V1. 2 Big Update!
Spawned Colas will now face the correct direction!!!!
Combined normal mod and Petrovita mode into one, defaults to off.
Added ability to change respawn times for both modes, and set a default of 4 Game Hours.
This new settings ability is accessed by opening the door and hugging up to the coin receiver, a new prompt will show up!
You can also approach the rear of a machine (workshop spawned are easiest)
On top of that a new settings menu now exists in MCM and they will mirror each other's changes.
Settings changes update instantly for Sierra mode and when you visit a machine again for the respawn time.
Added fallback spawn with the 3 basic Colas just in-case the Petrovita spawns fail for too long (80% is no joke).
Also added an onload function to update any old machines.
Everything was tied into a hidden quest and perk for the settings but should be as lightweight as possible.
I added 6 basic nodes into the little door cabinet to facilitate Cola spawning, they are named Soda1 - Soda6 if you want to add them to your custom model.
This mod also includes a small script( titled NukaColaRefill ) that runs on cell load and spawns in Colas, anywhere from 0 to 6. It places them in an offset pattern similar to the default pack-in used by Bethesda, however the positions have been offset to prevent ove
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Carpenter
- Version
- 1.2
- Downloads
- 2,593
- Endorsements
- 130
- Category
- Gameplay
- Created
- 9/21/2020
- Updated
- 10/5/2020
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