MusketTweak - Laser Musket Consumes One Ammo
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #47 of 362 Weapons mods in this game by downloads
📋 About This Mod
Converts the Laser Musket to use only one crank, with upgrades increasing damage at the cost of a longer reload animation. Designed to be as minimal as possible to increase compatibility with other mods that change the Laser Musket
Thanks to Apam, versions 2+ include Rustless and Stock Replacer Laser Musket mods as optional installs for added convenience.
In vanilla Fallout 4, the Laser Musket can be cranked up to 6 times for up to 6x the base damage per shot, making it an interesting weapon on paper. Unfortunately, the gameplay of mashing the reload button repeatedly and frankly insane ammo consumption makes it fall far short of other snipers in almost every way. This mod aims to solve those two issues in the simplest way possible to avoid incompatibilities with other mods.
Why This Mod:
Other mods exist to address the ammunition issue either through infinite charges or using Fusion Cores, but the only way I've seen others try to get around the reload button spam is with semi auto or automatic musket mods. Another common problem with these mods is that they don't play nice with each other or most overhaul mods, requiring compatibility patches to function properly. MusketTweak doesn't require reload key spamming, and plays nice both with your save game and other mods.
A couple nice little side-effects of the changes are that the AI now uses muskets to their full potential (they've always only cranked once), and the shotgun variants make receivers more of a compromise rather than a straight upgrade path.
Specific Changes:
MusketTweak only touches Laser Musket Receivers, which are called Converters with this mod instead of Capacitors (eg. Four Crank Capacitor -> Eight Pole Converter). It also gives specific descriptors of what the Receivers do, in precise % terms. The Laser Musket can now only be cranked once, so it behaves more like the Hunting Rifle than anything else.
Damage per shot now ranges from 60 (2 crank equivalent) to 180 (6 crank equivalent), with reload time sans perks sitting between 2-4 seconds. I didn't scale the reload time exactly with the damage because reloading multiple cranks at once has a faster animation than the initial one, but the actual DPS scaling of the receivers should improve at a similar rate to default.
Note that you can still trigger a multiple reload animation if you spam the button, but it won't impact you as much as you'd think since the secondary crank seems to be largely unaffected by my changes. You can also just get out of the habit of abusing your R key. For compatibility reasons, Muskets will retain the naming conventions determined by your other mods.
The Extended versions change every Musket modification as well as their loose mod misc items, and can be thought of as a total overhaul for the weapon while maintaining compatibility and vanilla balance. Stocks become the only factor for determining sighte
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- sortitus
- Version
- 2.1
- Downloads
- 1,677
- Endorsements
- 69
- Category
- Weapons
- Created
- 7/8/2017
- Updated
- 7/15/2017
🔧 How to Install Fallout 4 Mods
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