More Immersive Quest Start - Prototype Gauss Rifle (Creation Club)
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #35 of 137 Patches mods in this game by downloads
📋 About This Mod
Changes the quest for the Prototype Gauss Rifle from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the Gunners Plaza".
Like the other mods in my "More Immersive Quest Start" series, this changes the quest so that it no longer starts when you exit vault 111 for the first time or on game load when you first install the Prototype Gauss Rifle.
Adds in a Player Only, SetStage Trigger at the location of Gunners Plaza. When you get close enough, the quest will then pop up.
Now available on Bethesda.net for XBOX & PS4 users thanks to the efforts of Chucksteel.
Compatibility Issues
Creation Club Immersion and Balance Patches by Bretton
His patches edit the Quest entry to remove Leveled List script injections, but has not removed the CC Quest start script.
A patch will be needed to make both mods work together. See Misc Downloads.
Other Mods In the 'More Immersive Quest Start' Series
Anti-materiel Rifle
Captain Cosmos
Fantasy Hero Set
Nuka-Cola Collector Workshop
Pint-sized Slasher
Solar Cannon
Tunnel Snakes Rule!
Zetan Arsenal
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- ChibiCD
- Version
- 1.0
- Downloads
- 4,211
- Endorsements
- 248
- Category
- Patches
- Created
- 1/10/2019
- Updated
- 1/10/2019
🔧 How to Install Fallout 4 Mods
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