Moon's Legendary Overhaul

⭐ — (99 endorsements) 📥 2,941 downloads 📌 v1.2 📅 2/7/2017
⚪ Last updated 2019

By Moonracer · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/6/2019 📅 Created: 2/7/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 84 Gameplay mods in this game by downloads

📋 About This Mod

Restructures the Legendary Item drop system for balance and convenience. Legendary effects are less powerful and DLC items/effects are merged into the base game system. Includes detailed instructions for modifying this mod or creating your

Requires Automitron, Far Harbor and Nuka World DLC Description: The general goal of this mod is to tone down or remove the over powered and magical effects of legendary item mods. Enhancing realism and increasing difficulty. I also set out to merge the DLC effects and items into the vanilla system, making it easier to control and more consistent. Legendary items are still an improvement over non legendary but shouldn't make a pipe gun preferable to a combat rifle for example.

I'm also including a tutorial readme on this page with everything I learned about the legendary system and welcoming others to use this as a modder's resource if you want to make your own version of this. I will also try to answer questions in the comment section.

WHY? Most mods that alter the legendary system aim to make it more powerful and more convenient. However I found that the legendary drops you get in the un-modded game were already pretty game breaking. The closest to my mod I found was a mod that completely removes legendary drops.  This makes legendary drops still feel special and give you an edge, but they will  (hopefully) not make the game so easy you don't have to worry any more.

Details of Changes: All of the quests that managed DLC legendary mods, items and ammo are changed to do nothing and those effects are moved to the base game "LegendaryItemQuest" or the items in question were manually moved into the base game leveled loot list. This allows for easier control of what spawns when and how often.

Here are all the items I added to the legendary leveled loot list from DLCs. I set what I feel appropriate levels for when they will start to drop, for balance. I added the robot armor set (minus helmets) and assautron blade from the Assaultron DLC into the leveled list (spawn at level 15). I added the meat hook, lever action and harpoon gun from Far Harbor DLC (spawn at level 15). I added the revolver(26), handmade rifle(28), disciples blade (30) and raider armor (25) from Nuka World. I also added the MIRV grenade and Lucky Rabbits Foot From Nuka world as it looks like they were supposed to drop but didn't. Some of these spawned normally in the legendary system, some required you to progress through the DLC and some were never added to the list of possible legendary items. I was going to add the Mr Handy Buzz blade from Automitron to the list but it doesn't have a legendary slot and I didn't want to edit any items directly for compatibility.

I added DLC ammo to the LegendaryItemQuest list as well as shotgun ammo, which was missing, so all weapons will come with appropriate ammo.

Almost all of the legendary effects from the base game and DLC have been removed from the list of possible legendary mods. I added a few cusom mods I felt better fit the theme of this mod.

📊 Mod Details

Game
Fallout 4 Mods
Author
Moonracer
Version
1.2
Downloads
2,941
Endorsements
99
Category
Gameplay
Created
2/7/2017
Updated
8/6/2019

🔧 How to Install Fallout 4 Mods

Download from Nexus.

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