Moddable N.I.R.A. (Nuka Mascot)

⭐ — (48 endorsements) 📥 1,358 downloads 📌 v1.0 📅 3/9/2017
⚪ Last updated 2017

By RJ_Williams · Crafting - Other

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/9/2017 📅 Created: 3/9/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 26 Crafting - Other mods in this game by downloads

📋 About This Mod

Any Automatron part that works with a standard Protectron is now compatible with the Nuka Mascot torso, hands, arms, & legs.

The NIRA (Nuka Mascot) torso no longer removes arm/leg/head armour or restricts what arm/leg/head mods can be used. The mascot arms, hands, and legs now also support arm, waist, and leg armour. Note that small mods like waist armour or heads will be obscured by the mascot torso, while large mods like the sentry torso will clip through a bit.

Requires Automatron & Nuka-World

Important Info:

TL;DR - Reattach the mascot torso if a robot already has the torso attached. Detach the mascot torso from all bots before uninstalling.

The Nuka Mascot torso prevents the player from using specific robot parts via a script or list that tells the game what parts to remove/block when the mascot torso is attached. The simplest way to remove these restrictions is to remove all the contents of said list, removing all restrictions without deleting the list itself (which may have unforeseen consequences). There are actually two lists, one which dictates incompatible parts from Automatron, and the other which dictates incompatible parts from Nuka-World.

The former could not be located, meaning that the Nuka Mascot torso would still block most armour/head/leg mods. To circumvent this, I have created a new Protectron torso, with the same mesh, stat boosts, etc of the mascot torso. As far as the end user is concerned, the vanilla mascot torso and mine are identical. The only difference is that my mascot torso is not affected by the restrictions the vanilla mascot torso has.

I have modified the recipe for the mascot torso to point to my torso instead, so if you already have the mascot torso attached to a robot, you'll need to reattach it so that you get the "correct" torso. If you don't have the mascot torso attached to any robot, or you've never crafted the mascot torso, there will be no issue.

As with all mods that add new objects, make sure to detach my mascot torso before uninstalling.

📊 Mod Details

Game
Fallout 4 Mods
Author
RJ_Williams
Version
1.0
Downloads
1,358
Endorsements
48
Category
Crafting - Other
Created
3/9/2017
Updated
3/9/2017

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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