Minutemen vs Gunners (Preview)

⭐ — (80 endorsements) 📥 1,895 downloads 📌 vv001 📅 11/21/2019
⚪ Last updated 2019

By RadRats · Weapons and Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/21/2019 📅 Created: 11/21/2019
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 10 Weapons and Armour mods in this game by downloads

📋 About This Mod

Minutemen vs Gunners is a DLC-Sized mod in development that will allow you to wage war against the Gunners using the Minutemen and your other allies. THIS MOD is more or less an Interactive Trailer for the full Mod.

Mod Description:

This mod in particular I like to think of as an interactive trailer for the Full Mod we are working on. The Quest and NPCs no present in this version, nor is the world space for the Final Battle where you will be given the opportunity to end the War between the Minutemen and Gunners.

What this mod does include are a series of locations, both bunkers and settlements that will be woven into the story for the Mod. The items added to the game each have something to do with the story.

The Goal of this mod is to weave together the fragments within the game that gives you a history of the Gunners trying to eradicate the Minutemen. Out of all the factions in the Game the Gunners hold the most territory, yet all we know about them is that they are Mercenaries and took over Quincy.

McMacHack’s Crafting System:

This mod adds 3 Crafting Stations that allow you to craft items added to the game by this mod, as well as some other useful items from the Base Game.

Weapons and Locations:

STOP HAMMER TIME!  Places a Playable Hammer in Vault 111 so when you start a new Character you can get past those Roaches a little easier. There are two unique Hammers also in the game, one in a Boat near Oberland Station, the other in Far Harbor near the Atom Springs.

Cabot House= The Zeta Rifle and Classic Alien Blaster

Firefly= A smaller alternative to the Flamer located at the Saugus Iron Works.

Sig550 Assault Rifle= Located in a House on the North End of Concord

Colt 1911= Spawns on Enemies and at Gun Vendors

Jaque’s Rifle= One is at the Spy Nest near Red Rocket Truck Stop, the other is in a Tree House on the South Side of the Map.

Junk Guns= More Powerful versions of Pipe Weapons with Different Ammo, spawn on Raiders

Other Various Prototype Weapons are hidden around the Commonwealth, not all of them are available at the Multi-Crafting Station.

New Clothes and Armor:

The Clothes and Armor added by this Mod are Craftable at the Multi-Crafting Station

New Power Armor Paints, even some for the Raider Power Armor

New Locations:

Atom Cats Garage becomes a Full Settlement, that’s a little tool that will help us later.

The Back Bay Red Rocket is a full Settlement.

Visit the ACOE (Army Core Of Enegineers) Field Office in Concord.

There is something strange near Sunshine Trading Co-Op.

The weapons are shown in the screenshots with all their max stats achievable through perks and magazines.

Personal Note:

Hi I’m McMacHack from team Rad Rats. The gang and I have been working on a DLC-Size Quest Mod to allow the Minutemen to properly wage war against the Gunners.  You may have notices that Creation Club released “Content” called Gunners vs Minutemen that doesn’t really offer much more than some Power Armor Paint Jobs and a couple of Outfits.  Our mod is not complete yet as we are w

📊 Mod Details

Game
Fallout 4 Mods
Author
RadRats
Version
v001
Downloads
1,895
Endorsements
80
Category
Weapons and Armour
Created
11/21/2019
Updated
11/21/2019

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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