Med Tek Combat Stimulants
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 27 Items (Food, Drinks, Chems, etc) mods in this game by downloads
📋 About This Mod
Med Tek Stimulants' design is very reminiscent of Tarkov, so many of their effects are based on Tarkov's mechanics.
Painkiller Effect - This effect restores your crippled limbs a small amount and prevents them from being crippled again for a short period of time. Great for getting your mobility back to avoid gunfire.
Side Effect - A Side Effect of a given Stimulant, when mentioned in this mod, is a secondary effect that occurs after the Buffs wear off and can last for varying amounts of time based on the Stimulant. I wanted to avoid using the addiction mechanic since it doesn't fit the theme of the stimulants, so Side Effects are my take on an alternative.
1. Med X Stim - This is the most basic Stimulant. It gives the user The Painkiller Effect and 15 Damage Resistance, which is less than vanilla Med X gives but lasts for 300 seconds. The downside to this Stim is a great deal of dehydration for survival players.
2. Med X Regenerative Stim - For anyone who plays Tarkov, this would be your Propital. It adds The Painkiller Effect while giving 20 damage resistance and a heal over time of 0. 5 for 300 seconds. It comes with a Side Effect of Tunnel Vision, which makes it difficult for the user to see, achieved by darkening the screen and increasing hip fire spray. It also causes dehydration.
3. E-MT Regenerative Stim - This gives you +6 health per second for the 60s, giving you a healthy amount of healing in the middle of a firefight where you're not trying to heal in the middle of it as well as giving you 3 END for 60s with a Side Effect of -10 HP and -1 END and making the player dehydrated.
4. MT-P22 Stim - Reduces incoming damage by 20%, gives +3 END, fortifies health +30, and increases accuracy for 60 seconds with a Side Effect of dehydration and -1 END.
5. MT-K-14 Stim - +3 PER +1 STR +1 LCK and +10 AP Regen. Side Effects of dehydration and Increased Weapon Spray.
6. MT-6 Stim - This is a personal favorite since, after taking it, you can run for what feels like forever! +20 AP Regen, Fortify AP +40, 50% Reduced Sprint Cost. Side Effect Increased Weapon Spray as well as pretty severe tunnel vision.
7. MT-1 Stim - +4 STR +4 END negative effect is dehydration.
8. Orderlys Stim - +2 CHR, +1 END, +1 STR, AP Regen +5. This Stim has a 25% chance of each of the following negative effects, meaning the user could end up with all three of them, none of them, or any combination of them: -3 INT, -2 PER, or increase incoming damage by 20%. It also causes dehydration.
9. MULE - Increase Carry Weight +100, but the player will take 20% more damage, and using will
Adds 9 new combat stims for late-game use, featuring fully functional first-person animations. Stims are obtainable from two refreshable boxes in the Institute and from the Institute vendor at a high price. A compact content mod for Fallout 4 players seeking new consumable options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid niche pick with 109 endorsements and over 5,400 downloads.
- Fully animated first-person usage adds immersion, not just stat tweaks.
- Refreshable loot boxes give you a steady supply without console commands.
⚠️ Cons
- Only 109 endorsements means it's a smaller community favorite, not a mainstream hit.
- Locked behind Institute progression, so you won't see these until late game.
- Vendor prices are 'hefty'—you'll need serious caps or barter perks to stock up.
For Fallout 4 players who've already beaten the main story and want new toys for endgame builds. If you're a completionist who likes collecting unique consumables, this is a nice add. Skip if you're early game or want gameplay overhauls—this is purely a new item pack.
💡 Beginner Tips
- Make sure you've reached the Institute in the main quest before hunting for the boxes.
- Check the two boxes every 24 in-game hours to farm stims without spending caps.
- If you're on PC, use a mod manager to avoid overwriting other item mods.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- OwapTeam
- Version
- 0.6b
- Downloads
- 5,489
- Endorsements
- 109
- Category
- Items (Food, Drinks, Chems, etc)
- Created
- 1/4/2023
- Updated
- 2/2/2023
🔧 How to Install Fallout 4 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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