Med Tek Combat Stimulants

⭐ ⭐ (109 endorsements) 📥 5,489 downloads 📌 v0.6b 📅 1/4/2023
⚪ Last updated 2023

By OwapTeam · Items (Food, Drinks, Chems, etc)

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/2/2023 📅 Created: 1/4/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #11 of 27 Items (Food, Drinks, Chems, etc) mods in this game by downloads

📋 About This Mod

Med Tek Stimulants' design is very reminiscent of Tarkov, so many of their effects are based on Tarkov's mechanics.

Painkiller Effect - This effect restores your crippled limbs a small amount and prevents them from being crippled again for a short period of time. Great for getting your mobility back to avoid gunfire.

Side Effect - A Side Effect of a given Stimulant, when mentioned in this mod, is a secondary effect that occurs after the Buffs wear off and can last for varying amounts of time based on the Stimulant. I wanted to avoid using the addiction mechanic since it doesn't fit the theme of the stimulants, so Side Effects are my take on an alternative.

1. Med X Stim - This is the most basic Stimulant. It gives the user The Painkiller Effect and 15 Damage Resistance, which is less than vanilla Med X gives but lasts for 300 seconds. The downside to this Stim is a great deal of dehydration for survival players.

2. Med X Regenerative Stim - For anyone who plays Tarkov, this would be your Propital. It adds The Painkiller Effect while giving 20 damage resistance and a heal over time of 0. 5 for 300 seconds. It comes with a Side Effect of Tunnel Vision, which makes it difficult for the user to see, achieved by darkening the screen and increasing hip fire spray. It also causes dehydration.

3. E-MT Regenerative Stim - This gives you +6 health per second for the 60s, giving you a healthy amount of healing in the middle of a firefight where you're not trying to heal in the middle of it as well as giving you 3 END for 60s with a Side Effect of -10 HP and -1 END and making the player dehydrated.

4. MT-P22 Stim - Reduces incoming damage by 20%, gives +3 END, fortifies health +30, and increases accuracy for 60 seconds with a Side Effect of dehydration and -1 END.

5. MT-K-14 Stim - +3 PER +1 STR +1 LCK and +10 AP Regen. Side Effects of dehydration and Increased Weapon Spray.

6. MT-6 Stim - This is a personal favorite since, after taking it, you can run for what feels like forever! +20 AP Regen, Fortify AP +40, 50% Reduced Sprint Cost. Side Effect Increased Weapon Spray as well as pretty severe tunnel vision.

7. MT-1 Stim - +4 STR +4 END negative effect is dehydration.

8. Orderlys Stim - +2 CHR, +1 END, +1 STR, AP Regen +5. This Stim has a 25% chance of each of the following negative effects, meaning the user could end up with all three of them, none of them, or any combination of them: -3 INT, -2 PER, or increase incoming damage by 20%. It also causes dehydration.

9. MULE - Increase Carry Weight +100, but the player will take 20% more damage, and using will

🤖 AI-enhanced — based on mod data

Adds 9 new combat stims for late-game use, featuring fully functional first-person animations. Stims are obtainable from two refreshable boxes in the Institute and from the Institute vendor at a high price. A compact content mod for Fallout 4 players seeking new consumable options.

✨ Key Features

Adds 9 new combat stims designed for late-game use.
Includes fully functional first-person animations for each stim.
Stims can be found in two boxes in the Institute that refresh every 24 hours.
Stims are also available for purchase from the Institute vendor at a hefty price.

📊 Pros & Cons

✅ Pros

  • Solid niche pick with 109 endorsements and over 5,400 downloads.
  • Fully animated first-person usage adds immersion, not just stat tweaks.
  • Refreshable loot boxes give you a steady supply without console commands.

⚠️ Cons

  • Only 109 endorsements means it's a smaller community favorite, not a mainstream hit.
  • Locked behind Institute progression, so you won't see these until late game.
  • Vendor prices are 'hefty'—you'll need serious caps or barter perks to stock up.
🎯 Is This For You?
For Fallout 4 players who've already beaten the main story and want new toys for endgame builds. If you're a completionist who likes collecting unique consumables, this is a nice add. Skip if you're early game or want gameplay overhauls—this is purely a new item pack.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you've reached the Institute in the main quest before hunting for the boxes.
  • Check the two boxes every 24 in-game hours to farm stims without spending caps.
  • If you're on PC, use a mod manager to avoid overwriting other item mods.

📊 Mod Details

Game
Fallout 4 Mods
Author
OwapTeam
Version
0.6b
Downloads
5,489
Endorsements
109
Category
Items (Food, Drinks, Chems, etc)
Created
1/4/2023
Updated
2/2/2023

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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