Mechanic's Rooftops -Theater District Settlement-

⭐ ⭐ (121 endorsements) 📥 2,171 downloads 📌 v1.2 📅 6/2/2020
⚪ Last updated 2022

By Transient3292 · Locations - New

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/8/2022 📅 Created: 6/2/2020
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #23 of 24 Locations - New mods in this game by downloads

📋 About This Mod

This mod expands onto an unmarked location with a fully navmeshed Automatron themed layout, and settlement building capabilities. No static objects have been moved or disabled, precombined meshes fully intact.

What is this mod?

This mod is a pretty big expansion to an unmarked location in the Theater District near D. B. Tech High School. I use the word expansion instead of overhaul because one of the main principles in building this mod was not altering the vanilla objects and architecture, only building onto it. This means Precombined Meshes are all untouched and fully intact even with the area now being a large settlement. This can be verified with xedit which I used heavily throughout making this mod.

This mod also has a pretty strong theme and a backstory. Quite simply it is an automatron-themed settlement with robot and tech debris, and the drifters that are here when you arrive are ex-Rust Devils. Some of these characters have built their own unique laptop terminals that can't be found anywhere else in the commonwealth. The model of this laptop was created by Pra and can be built into your own settlements with this mod right here, so anyone should definitely check that out. There is a full garage with a robot workbench right outside the main gate, and I've edited the Automatron constructable objects (Eyebot pod and wall spotlight) so that they're able to be crafted immediately once the mod is installed.

What is in this location?

This location is basically right in the middle of Diamond City and Goodneighbor. The vanilla location has an alley with a ghoul vendor named Slim, and access to the elevated highway. It is right between Hester's Consumer Robotics and D. B. Tech High School. From Diamond city go east to the raiders of Mass Pike Tunnel. You can take that road east to arrive directly at the Mechanic's Rooftops gate, bypassing the neighboring locations. From Goodneighbor you can go south past Combat Zone, and turn left to go east at D. B Tech High School to fight (or sprint) your way into the settlement.

There are 4 unique NPCs inhabiting the settlement, all with living spaces and ai packages with unique schedules. They are currently not command-able which I will do at some point, but right now they will sandbox to all of the separate areas of the location, and sleep in their own beds. There are also 2 eyebots that will float around the area, and a Mr. Handy near Hester's Consumer Robotics that was from the vanilla location. I think the combination of these guys and regular workshop settlers makes for a good balance.

The entire layout that is seen in pictures was created in the Creation Kit. I did this so that I could adjust the navmesh in the area and give NPCs sandbox packages. My main goal is to have the areas feel populated with as much NPC activity as possible. I've placed idle markers and furniture markers in areas where it makes sense. The areas I've built extend a bit beyond the settlement border. This is because the 2 main cells were given location data to make them a settlement. I didn't want to ex

📊 Mod Details

Game
Fallout 4 Mods
Author
Transient3292
Version
1.2
Downloads
2,171
Endorsements
121
Category
Locations - New
Created
6/2/2020
Updated
6/8/2022

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