MaxLockWorkshopTerminals

⭐ ⭐ (172 endorsements) 📥 3,789 downloads 📌 v1.60 📅 1/6/2017
⚪ Last updated 2017

By Rhutos · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/8/2017 📅 Created: 1/6/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #76 of 121 Player Settlement mods in this game by downloads

📋 About This Mod

Adds MaxLock terminals to the workshop. MaxLock terminals can be used to remote control / lock / unlock one or multiple doors or containers. This will work with any door. Doesn't matter which DLC / Mod. Manual install: Put everything from the rar file into your %Game%/Data/ Folder Enable (one of the ESP files (not mutliple) with the NMM or in your loadorder.txt Either rename the .esp file to "MaxLockWorkshopTerminals.esp" or rename the .ba2 file to "MaxLockWorkshopTerminalsXX - Main.ba2" - replace XX with the language code.

Uninstall: If you want to remove this mod, remember to store / recycle all placed terminals or select the unregister function, to unblock and unlock your doors and safes.

Knowns bugs:

  • []The protectron pod can only be stored / recycled after the protectron was activated. Because the pod still counts as occupied furniture after all.
Update 1. 60
  • []Added a delay option for terminal actions. []Added a sub menu for terminal options. []Added an auto door closing function with global, location based and location excluding options for every door in the area. The timer is configurable. []Split the unregistration into multiple options in a submenu. []Terminals are now locked (won't affect the usage) and will be ignored by the sandbox. []Fixed switches in terminal arrays. []Fixed the spotlight fix. (xD)

Older updates:

Update 1. 50

  • []Added support for Powered Doors. The doors will still be updated when Powered / Unpowered. So they should not be wired at all. []Added Default1StateActivator support as Toggle Switches. []Included the Spotlight Fix. []A few small changes, including an overview of registered objects.
Update 1. 40 []Added 5 Protectron Pod variants. []Added embedded wall Terminals. []Added a faction for Protectrons (To protect the Player from hostile settlers and companions). []Added custom categories for Terminals and Protectron Pods. []Added support for Default2StateActivators. []Protectron Pods were not removed properly when unregistered. [*]Terminals with register

📊 Mod Details

Game
Fallout 4 Mods
Author
Rhutos
Version
1.60
Downloads
3,789
Endorsements
172
Category
Player Settlement
Created
1/6/2017
Updated
3/8/2017

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