Map Marker Overhaul - Unmarked Locations - Fast Travel - Exploration
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #36 of 185 Gameplay mods in this game by downloads
📋 About This Mod
This mod ...
[ 1 ] Unifies Map Marker radius via game settings both for revealed and faded marker
[ 2 ] Alters radius of every available Map Marker
[ 3 ] Partially moves Map Markers and XMarkerHeading
[ 4 ] Edits EDID for both MapMarker and XMarkerHeading (usefull for modders)
[ 5 ] Fixes wrong map marker icon e.g. Beantown Brewery now uses the Factory marker
[ 6 ] Map markers scale based on distance to location, starting at 0 % and maxing at 130 %.
[ 7 ] Adds over 70 new map markers
Both cut content and vanilla and DLCs have been standardized to values of 256, 512, 1024, 2048, 4096, 8192 and inbetween 1536 etc. There are more than 400 in total.
With the ultimate goal to force player char to e-x-p-l-o-r-a-t-i-o-n. Since i find it strange to see map marker all over the place without even coming close to them. Thus all of the vanilla and DLC map markers have been overhauled.
Game Setting | Vanilla | Modified
fMapMarkerMinFadeAlpha | 40 | 1
fMapMarkerMinPercentSize | 90 | 0
fMapMarkerMaxPercentSize | 130 | 130
fMapQuestMarkerMaxPercentSize | 100 | 100
iMapMarkerFadeStartDistance | 10000 | 1024
iMapMarkerRevealDistance | 1000 | 1024
iMapMarkerFullAlphaDistance | 100 | 100
FadeStart and Reveal is now equalizied. This will force the game to make the default distance of any map marker 1024. The changes for any map marker in persistent woldspace will then override if not 1024. Some map markers will only appear if your very close to them and on the correct level.
Not all map markers will pop-up (at the same spot) like they did in vanilla. Explore the location, most of the time come close to the door if the location is tied to an interior cell. Then the map marker will appear on your HUD. Some map markers will show very late on your HUD this applies to mostly unmarked locations but also bigger industrial buildings.
Perception affects map markers just like in vanilla. Overhauling is planned.
Let me know if there are any problems or unimmersive experiences. Thanks.
Similar | Recommended | Analog Mods
The following mods also modify map markers, some might be redundant some not, fyi.
- Map Markers More Spaced Apart - Less Cluttered World Map Markers by torcher
- No Enemies or Locations on Compass by Old Nick
- No Player Map-Marker by DSLmaster
- More Map Markers by Mogomra
- Immersive Map Marker Names by Waster420
- Wasteland Survival Guide 5 - More Map Markers by mooglechick
- Vault 88 Map-Marker Edit by jaybird19
- Additional Map Markers by Ghozt03
- Get Lost (Player Map Marker Remover) by BennettF
- Diamond City Entrance Map Mar
Map Marker Overhaul by WasteTheLand unifies map markers, adjusts marker radius, adds and moves markers, and offers a Hardcore playthrough option that removes all map markers. With 188 endorsements and 111,808 downloads, it's a popular choice for Fallout 4 players seeking a customized exploration experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 188 endorsements and over 111k downloads.
- Offers a Hardcore mode for players who want a more challenging, immersive exploration.
- Customizable marker behavior lets you tailor the map to your playstyle.
⚠️ Cons
- No explicit compatibility notes for other map mods or DLC.
- Last updated January 2026 — may not be compatible with future game updates.
For Fallout 4 players who want more control over their map markers, whether you're a completionist looking for new locations or a survivalist seeking a Hardcore no-marker challenge. Skip if you prefer vanilla map behavior or want a mod with extensive documentation.
💡 Beginner Tips
- If you're using a mod manager like Vortex or NMM, install the mod through the manager to avoid manual file placement issues.
- For the Hardcore option, make sure to read the mod's description on the Nexus page to understand how to enable it — it may require a separate file or an in-game toggle.
- Test the marker radius changes in a new game or after loading a save to see if the new discovery distances feel right for your playthrough.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- WasteTheLand
- Version
- 007
- Downloads
- 111,808
- Endorsements
- 188
- Category
- Gameplay
- Created
- 1/28/2024
- Updated
- 1/7/2026
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