Livewire - eXoPatch
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #325 of 412 Weapons mods in this game by downloads
📋 About This Mod
Small patch to Livewire by Shiagur that delays the quest and weapon from appearing until after you finished Call to Arms. Also comes with some minor tweaks to stats.
A small patch for the Livewire weapon mod that delays its quest and weapon until after Call to Arms, plus minor stat tweaks. For players who want a more balanced progression with Livewire.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes progression pacing for Livewire users
- Small, focused patch with 143 endorsements
- Active author (updated April 2026)
⚠️ Cons
- Requires the original Livewire mod to work
- Only tweaks stats, not a full overhaul
- Niche appeal—only relevant if you use Livewire
For Fallout 4 players who use Livewire and want the weapon to appear later in the story. Skip if you don't use Livewire or prefer the original pacing.
💡 Beginner Tips
- Install after Livewire and load it after in your load order
- Make sure you've completed Call to Arms before expecting the quest to trigger
- Check the mod page for any compatibility notes with other patches
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Exoclyps
- Version
- 1.0.5
- Downloads
- 185,712
- Endorsements
- 143
- Category
- Weapons
- Created
- 11/9/2024
- Updated
- 4/17/2026
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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