KC's INNR Patches (KIP)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #10 of 127 Patches mods in this game by downloads
📋 About This Mod
Merged INNR patches for various mods~
If 2 mods edit the same EditorID's INNR, only the last mod in your load order will win.
This is obviously an issue.
Not anymore~
Patches were made using xEdit (FO4Edit) Plugin - Export-Import INNR (Instance Naming Rules) and edited with Notepad++. (:
This is my first endeavor messing with INNR.
I've tested it and ran it with Complex Item Sorter, and it all works for me.
I am just me though, and you are you, so please let me know if you have any issues! :O
Tools used:
Creation Kit Platform Extended for Fallout 4
PJM's Precombine - Previs Patching Scripts
BSA Browser (with . BA2 support)
Cathedral Assets Optimizer
Merge Plugins Tool (z-Edit - Override Mod Limit)
Fix Cubemaps
Dynamic Interior Skies And Sounds Tied to Exterior Regions - DISASTER
Vault-Tec Enhanced FaceGen System - VEFS
2 the TEETH - armed that is
Ambitious - An Overhaul Overhaul
CRITTERS - A Wholotovum
Face Factory
Necessity - Nexus Essentials Merged
SICKnasty Radio (SNR) - Metal of the Commonwealth
The SICKnasty Suite - Resources
We People Can Live In
Vile - Ambience Lain to Waste
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- KCisSICKnasty
- Version
- 1.0.0
- Downloads
- 2,670
- Endorsements
- 9
- Category
- Patches
- Created
- 11/22/2025
- Updated
- 11/22/2025
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