Jack's Fallout Overhaul (JFO)
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #15 of 35 Overhauls mods in this game by downloads
📋 About This Mod
Jack's Fallout Overhaul is a large overhaul that attempts to bring a different, possibly better style of gameplay to Fallout 4 through a mixture of realism, lore, and RPGness.
1. Description
2. Features
4. Installation
5. Recommendations
6. Compatibility
7. To Do List
9. Disclaimer
Please read everything thoroughly for the best experience using this mod.
Jack's Fallout Overhaul is an overhaul that attempts to bring a different, possibly better style of gameplay to Fallout 4 through a mixture of realism, lore, and RPGness.
Compared to other Overhauls, this mod isn't just a 'change a bunch of numbers' overhaul, JFO seeks to add in things to fill some voids as well as change things to be a lot better or to how it really should to be. You will have new ways of doing certain things, have things that felt meaningless before have better meaning, and things that really shouldn't be that way are no longer that way. In other words, this will be like FOOK, Project Nevada, and After War Nevada from Fallout New Vegas, or even Requiem from Skyrim. If you still don't understand, move on to the features section for the gist of what this mod does.
Currently JFO is in alpha as this mod is far from where I want it to be and it's certainly not perfect, but don't be discouraged if you think that this mod is unplayable or not worth playing because of that status. If you still feel doubtful, then don't be reluctant to track this mod as it develops and try it at a later time after I iron out the core features which, giving a rough estimate, will be after A. 1. 5.
This mod changes and adds a lot of things and I can't possibly list them all here, so I'll state most of the the more important changes that you'll need to know before jumping in.
TL;DR (Skip this paragraph for more details.)
Combat is overall deadlier. Difficulty has been revamped. Weapons and weapon mods have been completely reworked. Enemies have a more consistent stats, (e.i. no inappropriate bullet sponges) as well as a few new types of them with new weaknesses tailored for the each and every type of NPC. Legendary Enemies are less legendary. Perks are also being reworked for better balance and progression. Your player-character will have more derived stats like random critical hits and health regeneration, as well as your SPECIAL affecting more derived stats, like movement speed and bash damage. They've also 'forgot' how to do certain things like pick novice locks and hack basic computers. Loading Screens will also be worked on to be better, as well as the help section.
Deadly Combat
Combat is overall deadlier. Majority of enemies (and you) will generally die in a few shots unless they/you are well armored or are naturally resistant to the type of damage your dishing out. Limb damage has been modify to enhance weak-points in opponents that are both
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JackRob
- Version
- A.1.2.1.1
- Downloads
- 4,088
- Endorsements
- 114
- Category
- Overhauls
- Created
- 12/21/2016
- Updated
- 11/24/2017
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
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