Invulnerable turrets
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 22 Cheats and God items mods in this game by downloads
📋 About This Mod
MADE WITH FO4EDIT If you liked and have endorsed this mod page just because of invulnerable versions of custom turrets (modded turrets from other authors I have credited below on my page) please also consider sending them an endorsement!
Without them, invulnerable versions of these custom turrets wouldn't have existed. I can only ask the original authors for permission to post invulnerable versions of their turret mods.
I have gotten sick of my turrets constantly needing repairs/getting wrecked all the time. So I just added invulnerable flag to the turrets and I have tested this with multiple groups legendary Mythic Deathclaws with a small number of turrets (strongest ones I know of at the time of making this mod) as a group of them can fuck a small group of turrets really good. The modded turrets weren't affected/harmed at all, and took care of these Deathclaws. I decided to contribute this mod to the community after finding out no one before me had submitted any mods that had affected the durability of the workshop turrets.
Installation instructions: Either with mod managers (like this one) or just an NMM mod manager. Doesn't matter, as this is just an ESP file.
Technical: Before I made this mod, I was using Draco856's no power requirement turret mod. I took a peek in his ESP file and saw he took out "PowerRequired" in PRPS - Properties section, and "WorkshopCanBePowered" and "WorkshopPowerConnection" in KWDA - Keywords section, which enabled the turrets to work without power. I checked ACBS - Configuration section, and then right clicked on essential and clicked on edit. I checked in invulnerable which is located at the bottom of the list of ACBS flags and then exited FO4edit and saved it. I've tested this many times and they all worked.
I only have the VANILLA DEF/no power required version on Bethesda.net
Credit to: Draco856 - For making this mod and permission to post the edited ESP file I made off his mod SingABrightSong - for his workshop plasma turret mod. He gave me permission to post an edited version of his Workshop
This mod makes turrets invulnerable and removes their power/wire requirements, simplifying base defense. It's a straightforward cheat mod for players who want hassle-free turret defense, with 3,375 endorsements and 99,073 downloads. Last updated in 2016, so compatibility with current game versions is uncertain.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (3,375 endorsements, 99k downloads)
- Zero maintenance: no power or wire needed, just place and forget
- Perfect for players who hate repairing turrets after every raid
⚠️ Cons
- Last updated in 2016 — may break with current game versions
- Removes challenge: base defense becomes trivial, might kill the fun
For 7 Days to Die players who want to skip the turret upkeep grind and focus on other aspects like building or exploring. Also great for creative mode builders who want unkillable defenses. Skip if you enjoy the survival challenge of maintaining your defenses.
💡 Beginner Tips
- Since the mod is from 2016, check if it's compatible with your current game version before installing.
- If you're using a mod launcher, you can enable/disable this mod easily to test it without messing up your save.
- Combine with other turret mods for extra variety, but watch for conflicts if they alter turret stats.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- thingy123
- Version
- 1.05
- Downloads
- 99,073
- Endorsements
- 3,375
- Category
- Cheats and God items
- Created
- 12/2/2015
- Updated
- 5/1/2016
🔧 How to Install Fallout 4 Mods
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