INSAR - Vanilla and Horizon ( Big Mesh Update )
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #113 of 329 Weapons mods in this game by downloads
📋 About This Mod
Adds the Institute Standard Assault Rifle (INSAR) to the CommonwealthBig 1.2 mesh update!!!! IMPORTANT !!! It looks shiny UNLESS you use a texture mod (which I do! dpillari's Laser Series)
This is the newest of the M72/Battle Rifle collection - the INSAR: a late-game laser rifle.
Updated to refine the mesh!
HIGHLY RECOMMEND THIS MOD ---> https://www.nexusmods.com/fallout4/mods/24053
--CHECK VIDEOS TAB FOR A SHOWCASE OF MODS --
*i did not update the video for the new mesh
The Institute Standard Assault Rifle (INSAR) was developed after the failings of the IER-1 laser rifle began to affect synth mission performance. Low reliability, insufficient power output, and a tendency to overheat disadvantaged the weapon when compared to the pre-war AER-9; subsequently, the Institute Advanced Systems division was tasked with integrating the advantages of their own cutting-edge materials science with the versatile AER platform. After a tenuous and expensive development process, the INSAR was first deployed to Courser teams in 2280 with outstanding performance. It came at a cost: an enormous price tag-- so although it was by all means a superior platform, mass production proved to be a difficult, if not impossible hurdle to overcome. As of 2286, the last biannual Institute organization-wide evaluation, the INSAR made up only five percent of actively deployed weapon systems. Its rarity and lethality make it a legendary prize among wastelanders, who were last privy to its effectiveness at University Point. Some models have fallen into the hands of groups like the Gunners; but given their insufficient level of manufacturing expertise, a majority of Institute components (i.e. CIT Spec) have been replaced with readily available equivalents from scrapped AER-9s.
I hope you all enjoy this! It took a long time to get it working in game but was well worth the effort.
Can be found at:
It should spawn on Synths and some high level Gunners.
Injected into leveled lists via this script: https://www.nexusmods.com/fallout4/mods/17782
This weapon IS compatible with the right-handed animations mod (the "bolt" is ambidextrous)
A Horizon patch (albeit, basic) is available in esl and esp versions.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- CHUD_SPERGMAN
- Version
- 1.2
- Downloads
- 3,163
- Endorsements
- 70
- Category
- Weapons
- Created
- 3/17/2024
- Updated
- 4/28/2024
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