In the Shadow of the Valley
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 9 New Lands mods in this game by downloads
📋 About This Mod
The Early Alpha version of a mod that will eventually add a new area to explore, new factions to interact with, new companions and characters and much more. Fallout New Vegas inspired, I am trying to capture some of the gameplay and design
Quick note, the first quest is set to start upon the first location change after reaching level 5 or on game launch if you are already level 5 or higher. The easiest location change is fast traveling to a new location as many places in the wilderness simply count as wilderness and it might be a long walk before the next area Bethesda considers to be a new location.
4 major factions fighting for control of a collection of cities to the south of the Commonwealth surrounded by mountains making it nearly impossible to travel safely too. The ability for the player to join up with any of the factions and help them to take over the remaining factions and rule over the valley including raiders, small armies and small governments that are trying to get their footing or just allow the entire valley to be blown up and walk away knowing that you could have done something but instead you decided to go and build another water purifier so you could make your precious little caps. After playing both Fallout 4 and Fallout New Vegas I want to include some of the aspects I loved about New Vegas such as reputation with locations and a more player action oriented story compared to a train track. I also always disliked how dead the world of Fallout looked compared to what an apocalypse should look like after a nuclear war with overgrown plants everywhere, so I am going to have many of the locations in the mod include overgrown wildlife to make the locations feel more realistic. To start small, rather than 3 major factions and a fourth major raider factions being the starting point since I am not a development team and am just person, I am starting smaller with only a few of the raider gangs being worked on right now so I can get a better sense of how the Creation Kit works and how Nexus mods are supported. Plans for upcoming releases include the second raider gang, The Overseers who you can meet a few members of currently, branching quest completion options for quests involving the raiders and the ability to join up with a raider gang and start to create conflict with the nearby factions and gangs.
I wanna make a large scale mod with lots of rival factions and new Vegas-esc systems but I am new to this so you only get like 3 small quest instead. Enjoy!
Currently available in this release:
-The first few quests to get players started and open a door to the new world.
-A small chunk of the new world to explore with some enemies spread out and some reference to future content.
-The beginning of the Overseers area filled with lush and overgrown plant life to begin the overgrown feeling you can expect for most future areas.
-A new Vegas-esc reputation system that has some kinks I am trying to Iron out. I might change it to operate from a different location in the Pip-Boy if people tell me having multiple un-completable quests is too annoying.
-Fixes to some noted issues like th
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JamseySilence
- Version
- 1.0.2
- Downloads
- 1,713
- Endorsements
- 78
- Category
- New Lands
- Created
- 12/2/2017
- Updated
- 2/22/2018
🔧 How to Install Fallout 4 Mods
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