Improved Shogo Laser Katana
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 47 Ammo mods in this game by downloads
📋 About This Mod
Fixes mods and adds script injection plus some other minor tweaks of brothershogo's Laser Katana, plus adding a lot of new features.
This is a small mod fix for people that keep hitting up my inbox after 2 years after I made a comment that I had a fixed plugin version of the mod. I didn't have the plugin I had 2 years ago (since I don't use the mod anymore) so I had to redo it. Here's the list of changes:
THIS MOD REQUIRES THE ORIGINAL MOD TO BE INSTALLED FIRST!!
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Gameplay fixes:
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[]Renames the weapon to "Rising Sun" for that added FNV Project Nevada nostalgia.
[
]Removes leveled list overwrites, adds leveled list script injection so you don't have to make patches for the LLs edited by the old mod.[]Added the Laser Crit effect for critical hits. Looks even better if you use CROSS Crit Goreverhaul.
[]Weapon had ridiculously huge regular damage (65!!) and no energy damage. I fixed this by balancing it against a Shiskebab, but doing superior damage over it (since it's higher tech than the shishkebab).
[]Sound level adjusted from quiet to normal like most melee weapons.
[]Fixed a bug with the secondary damage type and the out of range damage multiplier.
[]Fixed the transform (how it appears when modifying it in the workbench or inspecting it). It used a vanilla transform that didn't fit it and part of the blade ended up being outside the screen. Now you can see the whole thing.
[]Changed the caps value for it from 5000 (literally worth as much as all the weapons together!) to 205, a bit more expensive than a shishkebab but not by much. You can also improve its value with modifications.
[]Fixed that "chinese sword mesh" bug (thanks to the new MA keyword).
[]Added a blood mesh, so your weapon will get bloody after hitting another human, like the rest of melee weapons. It won't get bloody on the laser part, though, but that's intentional.
Gameplay improvements:
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[]Adds its own MA keyword to the weapon.
[
]Adds its own mods to the weapon, based on other common melee mods. So far there's a damage over time burning one, an pure energy damage one, and an armor piercing one. The three of them have a mesh to make the weapon a bit different if you modify them.[]Adds a "standard laser" and a "institute laser". Institute laser changes the laser beams to blue, the sparks to blue, the dial and the animated laser beam on the grip (see below) and also adds some more energy damage to the weapon.
[]Added new materials (skins): default, red, blue, green, gold, chrome, bronze, iridiscent.
[]Added a loadscreen with some lore because why not.
Graphic/sound improvements:
[]Separated the blade, dial and laser beam parts in the mesh so they can have their own material. Then applied a materi
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[]Adds its own MA keyword to the weapon.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Wanaming0
- Version
- 1
- Downloads
- 1,723
- Endorsements
- 89
- Category
- Ammo
- Created
- 9/23/2018
- Updated
- 9/23/2018
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