Headlamps for the Commonwealth
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #173 of 221 Armour mods in this game by downloads
📋 About This Mod
Main features of the mod, which were requested/suggested to me a while ago:
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[]Add headlamp to helmets, which already have a mesh for it.[/]
[]The helmets will have default headlamp enabled (if they haven't spawned in the game yet).[/]
The helmets in question are:
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[]Medical Goggles[/]
[]Tinker Headgear[/]
[]Combat Helmet[/]
[]Marine Combat Helmet[/]
Additional features of the mod are mostly for the Marine Combat Helmet:
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[]Added neck cover from the Tactical Helmet.[/]
[]Added option to switch between opaque and transparent visor - transparent visor is the same as from my standalone mod.[/]
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[]Added misc modifications like the PA Helmet, with the only difference being the Targeting HUD - it highlights hostiles.[/]
[]Added night vision modification - standard(same as the Night Person perk) and green(effect is same as the standard, just different color). After enabling, you have to build the night vision switch on the chem bench - this is an aid item, which toggles the night vision on/off and is replenished in your inventory upon use[/]
[]BoS hood is added to the Combat Helmet as of mod v1. 6. It will be visible, in place of the flight cap, when BoS paint is chosen for the helmet.[/]
The plugin has ESL flag. I think you can load it after NEO without problem, but definitely not before. For other mods, which edit the same helmets, it will require patching. The file also contains one script, which is used in two other mods: Automatron Helmets - Visors And Headlamps and Excavator PA - Pauldron Lamp Lights. The script content hasn't changed, you can safely overwrite it if asked.
The Extended version of the mod includes all helmets from Standard plus metal helmet, synth helmets and army helmets.
[]Metal helmet has the same headlamp as T51, like I did it in my standalone mod from the headlamp tutorials.[/]
[]For the synth helmet is used the mesh, which is supposed to be some sort of camera. I added it to the field helmet as well, but without the wires.[/]
[]For both synth helmets, the visor part above the forehead was made to look like the rest of the helmet. The models representing the ground object, were edited too.[/]
[]For the open synth helmet the rest of the visor was completely removed, now you can properly see the character's eyes. And for the field helmet you can choose between opaque or transparent visor.[/]
[*]Synth fie
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[]Added neck cover from the Tactical Helmet.[/]
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[]Medical Goggles[/]
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- robotized
- Version
- 1.7
- Downloads
- 4,819
- Endorsements
- 108
- Category
- Armour
- Created
- 2/2/2026
- Updated
- 3/31/2026
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