Generator - Fusebox-Powerbox with 3-5-10 and 100 energy

⭐ ⭐⭐ (3,299 endorsements) 📥 79,262 downloads 📌 v1.1 📅 4/22/2016
⚪ Last updated 2016

By CelloFO4 · Crafting - Home/Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/24/2016 📅 Created: 4/22/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #52 of 91 Crafting - Home/Settlement mods in this game by downloads

📋 About This Mod

Hey guys, modder Draco856 created a mod called Generator - Fusebox, with his mod you are able to use the 100 energy Fusebox from Diamond City's Home Plate, he offers even more variants that ranges from 10-100 energy, take a look at his mod. Update to v. 1. 1 With some suggestions of you and some reflections of me, i decided to ease the required percs for the boxes, was a bit to tough + i changed some small things. Changelog:

  • []The fusion core is now only required for the Fusebox 100  []Removed the fusion core from 3, 5 and 10 (makes it more special for the Fusebox - 100) + makes more sense []Removed Nuclear Physicist from 3,5 and 10, because NP is at Int 9 on the perc tree and to get there is really hard (Science still required for all boxes) []Started the resource requirement system from scratch and got now the perfect mixture
  • Removed aluminum, cause the Fusebox consists of steel, overlooked that.
Read the Description:

With his permission i created a more realistic version of the Fusebox for players with a more realistic touch and that doesn't feel like you are cheating.

These Fuseboxes are really OP, because they don't produce the loud noises, they are small and they can be added to every wall and almost every object. But i don't want the regular Generators to be useless, playing with these Fuseboxes without a hurdle would be to easy, everyone would only use these Boxes instead of the regular Generators.

First of all i removed the many variants ranged from 10-100 and changed that to 4 available Boxes with 3,5,10 and 100 energy and added a new perc and resource requirement system for every single Box.

Every box had the same resource requirements, now it's more balanced, the more energy you use, the more material you have to use, but only more of electricity materials, this will prevent from overuse the Fusebox.

I added nuclear material as the core material, as you know it's very rare, so think twice when you have to wire something, the regular generators could be the wiser option sometimes, ecpecially for building outside.

Be aware, if you are at the beginning or mid-game and you installing this mod now, you got no chance to play with the Fusebox which provides you 100 energy, because of the high perc requirement that i added. If you guys think it's to hard to reach, i'm open to discuss it, just let me know or as i mentioned above, Draco856 has a easier option to play and build with.

🤖 AI-enhanced — based on mod data

This Fallout 4 mod adds realistic fusebox generators with 3, 5, 10, and 100 energy variants, rebalanced with new perk and resource requirements. It's a more balanced alternative to the original mod, requiring Science perk and fusion cores only for the 100 energy version. Ideal for settlement builders who want quiet, compact power without feeling like they're cheating.

✨ Key Features

Adds 4 fusebox variants with 3, 5, 10, and 100 energy output
Fusion core required only for the 100 energy fusebox
Removed Nuclear Physicist perk requirement for 3, 5, and 10 energy boxes; Science still required
Rebalanced resource requirements based on energy output, using electricity-related materials
Removed aluminum from requirements to match the steel construction
Based on Draco856's original mod, with permission, for a more realistic experience

📊 Pros & Cons

✅ Pros

  • Community favorite with 3,299 endorsements and 79,262 downloads
  • Quiet and compact power solution that mounts on walls and objects
  • Balanced progression: low-tier boxes are cheap, high-tier costs more

⚠️ Cons

  • Last updated in 2016, so may have compatibility issues with newer game patches or mods
  • Requires Science perk for all boxes, which might be a hurdle for low-Intelligence characters
  • Potential conflict with other settlement power mods that alter the same crafting menus
🎯 Is This For You?
For Fallout 4 settlement builders who want a realistic, balanced alternative to noisy generators. If you're tired of loud machines and want clean wall-mounted power, this is for you. Skip if you prefer overpowered mods or don't want to invest in the Science perk.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Science perk (Intelligence 6) to craft all fuseboxes, as it's required for every variant.
  • Place fuseboxes on walls or flat surfaces to save space and keep your settlement looking clean.
  • Use the 3 or 5 energy boxes for small lights and the 100 energy box for heavy turrets or water purifiers.

📊 Mod Details

Game
Fallout 4 Mods
Author
CelloFO4
Version
1.1
Downloads
79,262
Endorsements
3,299
Category
Crafting - Home/Settlement
Created
4/22/2016
Updated
4/24/2016

🔧 How to Install Fallout 4 Mods

Download from Nexus.

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