FiftyTifty's Damage Overhaul

⭐ — (46 endorsements) 📥 1,854 downloads 📌 v1.12 📅 9/9/2023
🟡 Updated this year

By FiftyTifty · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/26/2026 📅 Created: 9/9/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #110 of 155 Gameplay mods in this game by downloads

📋 About This Mod

A complete de-levelling and overhaul of the game's NPCs, enemies, equipment, and the player themselves. Everything is deadly, the wasteland is harsh, and levels are no longer a thing. Bye-bye to 80's RPG game design.

If you liked my Damage Overhaul for Fallout: New Vegas, here is the same thing but for Fallout 4. Not one of the 180 people that played it? Well, here's what to expect!

The changes are very significant, and they all culminate in making the wasteland (including Nuka World and Far Harbour) into very deadly places, that require you to think every step of the way. You will no longer be able to just charge at a group of raiders and mindlessly slaughter them, with you taking little damage from their dynamite, 9mm pistols, and machetes. You might be able to take on two at once, but three or more? Unless you have a missile launcher or have an explosives-focused build, you're dead.

The changes are very significant, and touch pretty much every aspect of the game. The Wasteland is now deadly, but so are you, and you'll have to act like it. No charging into Lexington as you shrug off bullets that do 1% of your health, against raiders that are armed with itty-bitty pea-shooters and have 10HP vs your 150 at level 1.

In fact, you're not level 1. And neither is anyone else. The player is capped to level 50, and reaches that level upon leaving the vault. But it's not just you, ALL human NPCs are level 50. And they have the same stat distribution as you. What does this mean? Well!

Bloatflies? Scary!

Raiders? Scarier!

Wild dogs? Scary!

Gunners? Very scary!

Feral ghouls? Scary!

Super mutants? Really scary!

Radstags? Believe it or not, scary!

Deathclaws? !!!!!!REALLY SCARY!!!!!!

The following parts of the game are completely overhauled:

Weapon Damage

Every weapon is made viable, with very few exceptions where they are just joke weapons (i.e, rolling pins). The weakest pistol in the game, the pipe pistol, deals 38 damage. The Gauss Rifle deals 73 damage. So we have a range of 38-73 from weakest-strongest single shot weapons. In vanilla, the damage range is somewhere between 13-110, with the weaker weapons being rendered completely useless outside Sanctuary Hills.

Which is awful. The vanilla game is based around the same horrible levelling design as World of Warcraft, which is atrocious and bad.

Those days are over.

The lower tier weapons are now viable, but the higher tier weapons still retain their prestige; sure, the gauss rifle will only do 92% more damage over a crummy 9mm pistol, but that comes along with much better range and requiring less ammo to kill an enemy. You're not going to be able to afford much, what with how dangerous it is to go in guns blazing.

Armour Resistances

The armour in the game is now no longer about outright upgrades. But which type of armour is best suited for the job. And while synthetic armour looks nice early game, it falls off late game. And it's expensive, doesn't have any alternative upgrade paths, and

📊 Mod Details

Game
Fallout 4 Mods
Author
FiftyTifty
Version
1.12
Downloads
1,854
Endorsements
46
Category
Gameplay
Created
9/9/2023
Updated
5/26/2026

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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