FC-SettlementGuards
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 48 Immersion mods in this game by downloads
📋 About This Mod
Adds small Minuteman guard posts at most settlements.
Due to health reasons I know it is only a matter of time until I pass away. I can no longer support this mod. It is expressly forbidden to modify this mod
or to re-release it in any way including translations.
After creating mods to add more guards at existing guard posts and a mod to create guard posts in more sensible locations I was asked, how about one at Outpost Zimonja? So I figured, how about almost all settlements? I for one am tired of my settlements getting raided when I'm busy exploring or chatting up Curie or Cait. Seriously, Cait, Curie and I were going to go on a picnic.
Okay, romancing a synth aside, it's useful to have some one guarding your settlements. They are part of the Minutement faction and will attack enemies of that faction. So they contribute to your settlement defences. All of these guard posts are outside of he settlement zones so you can still build your settlement. The Minutemen guards do not add to your colony numbers so you don't have to have beds for them or feed them or provide them with water. You can't task them to do jobs either though.
I didn't add these guard posts at Sanctuary or the Red Rocket because usually those two are found before you encounter the Minutemen so it would just be weird. Oh, and yeah, nothing at Costal Cottage or Murkwater because they're just too small to be effective settlements.
I also added a "hidden treasure" for you to find clues to and then go find. Plus a few other fun things to find like a hidden rest spot or two, or three. And I cleaned up the Greygarden house so you can use it as a player home.
Q. Is it okay to add to the game at the start / end / some other time?
A. It is okay to add to a current game. I'd add it after you've rescued Preston Garvey and gotten to Sanctuary Hills, but you don't have to.
Q. Does it break quests?
A. I'm fairly sure it dosn't.
Q. Will you make this mod with Railroad or BoS people at the checkpoints?
A. If there's demand for it, maybe.
Q. Does it break pre-combines?
A. Possibly, but it does not affect game play speed.
Q. I found an issue / floating object / something that needs fixing.
A. Great, please take a screen shot of it and let me know.
Q. Does ....
A. Hey, I'm just an autistic person from Australia who makes mods. I don't have all the answers. Extra changes are fee for service. This is not a joke. I'm tired of people whinging about stuff they can't do themselves and then demanding I make this change or do that and having a sense of entitlement about it. The mod is provided AS IS. I will fix bugs, and that is it. If you harass me for other stuff I WILL block you. No I will not make ESP files or do stuff about pre-combines. I tried in the past it was so stressful due to people nagging that I stopped making mods for months
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Autistic Aussie
- Version
- 1.1
- Downloads
- 1,715
- Endorsements
- 95
- Category
- Immersion
- Created
- 9/24/2022
- Updated
- 8/7/2023
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