Fallout 4 - First person IdleStop fix
🟡 Updated this year⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #3 of 18 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
THIS IS A RESOURCE FOR MODDERS, IT DOES NOTHING BY ITSELF ALONE!
This plugin disables the "IdleStop" event which is called after a dynamic idle animation plays in first person, this event forces the equip animation to play.
I developed this mainly for my Cyberpunk 2077 - Malorian Arms - 3516 mod but you can still use it for your own custom first person animations without having to touch behavior graphs or keywords, just plug and play.
Available for the Anniversary Edition, Pre-Nextgen and Nextgen versions of the game
Simple comparison:
Vanilla behavior, the "draw" animation plays after the custom IDLE ends (WPNFlamer.hkx):
"IdleStop" no longer having effect after the custom IDLE (WPNFlamer.hkx):
How to use:
1. You can use CK or FO4Edit to add a new "IdleAnimation" under any 1st behavior root;
2. Create a .txt file at "Data/F4SE/Plugins/FO4IdleStopFix" with any name, the txt content should be:
PLUGIN_FILENAME,IDLEANIMATION_FORMID
Example: myplugin.esp,0x114
From there you should know how to call those animations using Papyrus and the MCM hotkey system.
There is an optional file with a pretty straight forward example on how to build something basic with this plugin.
If you still need more concrete examples, feel free to unpack my Malorian Arms 3516, the script source is available in it.
Credits:
F4SE Team for the Script Extender
Fudgyduff for the Address Library and CommonLibF4
A small F4SE plugin that disables the forced IdleStop event after dynamic idle animations with weapons equipped. For modders and players tired of interrupted animations. 246 endorsements and 44k downloads show solid community support.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny but effective fix for a common annoyance—no more interrupted idle animations.
- Solid community trust with 246 endorsements and over 44k downloads.
- Lightweight F4SE plugin that doesn't bloat your load order.
⚠️ Cons
- Requires F4SE, so you're locked out if you're on the latest game version without F4SE support.
- Last updated in February 2026—check if it's compatible with your current game patch.
For Fallout 4 players who use dynamic idle animations and hate when the game forces them back to a static pose. Also for modders who want to incorporate this fix into their own animation mods. Skip if you don't use dynamic idles or prefer vanilla behavior.
💡 Beginner Tips
- Make sure you have F4SE installed and launch the game through f4se_loader.exe, not the default launcher.
- If you're using a mod manager like Vortex or MO2, install this plugin like any other F4SE mod—just drop the files into your Data folder or use the manager's install feature.
- Test with a weapon equipped and play a dynamic idle animation to see the fix in action.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- LuBuCake
- Version
- 1.1
- Downloads
- 44,388
- Endorsements
- 246
- Category
- Modders Resources and Tutorials
- Created
- 11/16/2024
- Updated
- 2/15/2026
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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