Fallout 2287 - Nuclear Winter - NPC Patch
⚪ Last updated 2022⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #71 of 193 Gameplay mods in this game by downloads
📋 About This Mod
The problem:
When other mods spawn more NPCs, Nuclear Winter adds breath shaders to each NPC via Spell. Over time, a large number of NPCs with active spells accumulate, which are activated under certain circumstances, even if the player is not in the cell of the NPC. This leads over time to higher and higher system load, which can eventually lead to CTDs and other problems (e.g. suspended stacks). Especially mods like Mutant Menagerie, which spawn massive amounts of NPCs, put a lot of load on the system. (For me it was sometimes up to 5000 active scripts.) CTDs can accumulate. Script latency occurs more and more often.
This mod removes these spells when the player is not in the same cell as the NPCs. The system load is thereby significantly reduced.
How it Works (Technically):
Every NPC gets the spell 'Winter_NPC_CloakEquip' at some point. This activates the magicEffect 'Winter_NPC_CloakEquipEffect', which in turn
starts the script 'cloakshader'.
Which in turn registers the event with 'RegisterForRemoteEvent(NPC,
"OnLocationChange")'.
In the course of time more and more NPCs accumulate, which listen to
this event. In my case there are thousands by now.
Since neither the Spell nor the Magic Effect is cleared, they all wait
for the event, which comes when certain conditions are met.
For example, if I travel to Homeplate and no other NPC is loaded and
then wait or sleep, the event is triggered.
This then causes hundreds or even thousands of simultaneous events,
other important scripts are then put on the stack. It comes then again
and again to CTDs, especially when I am e.g. in SS2 settlements. Script
Although the unregister is provided, in the event ' OnEffectFinish', but
this event is never triggered. Since the Spell on the NPC is not
deleted and the MagicEffect is therefore always active. Every NPC that
got the Spell, so every NPC that was already 3d loaded, has the active
MagicEffect with the registered remote event. At the beginning this
might not be a problem, but in the course of time countless NPCs
accumulate, which wait for the remote event to become active at once and
collapse the system.
The Solution:
A small change to the CloakShader script will fix the problem:
Event Actor. OnLocationChange(Actor akNPC, Location akOldLoc,
Location akNewLoc)
;---------------------------------------------------
Utility. Wait(Utility. RandomFloat(0. 0, 1. 0))
If !NPC. Is3DLoaded()
NPC. RemoveSpell(Winter_NPC_CloakEquip)
UnRegisterForRemoteEvent(NPC, "OnLocationChange") ; probably
not necessary, since unregister comes with remove spell.
;-------------------------------------------
Fallout 2287 - Nuclear Winter - NPC Patch is a performance fix for the Nuclear Winter mod. It removes breath shader spells from NPCs when the player leaves their cell, reducing system load over time. Ideal for players using Nuclear Winter who experience performance degradation.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves a real performance issue for Nuclear Winter users (254 endorsements)
- Simple, targeted fix that does exactly what it says
- Active community support with 38k downloads
⚠️ Cons
- Requires the Nuclear Winter mod to be useful
- Last updated in 2022 — may need compatibility checks with newer game versions
For Fallout 4 players who use the Nuclear Winter mod and notice performance drops over time. If you're not using Nuclear Winter, this patch is irrelevant. Skip if you don't experience performance issues.
💡 Beginner Tips
- Make sure Nuclear Winter is installed and active before adding this patch.
- Place this patch after Nuclear Winter in your load order to ensure it overwrites correctly.
- If you're using a mod manager, let it handle the file placement to avoid conflicts.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- EagleFour
- Version
- V1.0.5.1-1.0
- Downloads
- 38,404
- Endorsements
- 254
- Category
- Gameplay
- Created
- 6/14/2022
- Updated
- 6/14/2022
🔧 How to Install Fallout 4 Mods
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