Faction Housing Overhaul - All In One
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 17 Player Homes mods in this game by downloads
📋 About This Mod
PUT THIS MOD AT THE BOTTOM OF YOUR LOAD ORDER!
All my faction housing overhauls in one esp. Adds 2 new rooms (Railroad, Minutemen General) and overhauls the 3 faction rooms given to the player (Prydwen Quarters, Vault 81 player room and Institute Director's Quarters).
All the locations have crafting, mirror for changing your appearance, plenty of safe, named storage and unique appearance and decor.
See the video etc :P
IF YOU ARE CHANGING TO THIS FROM THE INDIVIDUAL FHO FILES,
EMPTY ALL CONTAINERS, RACKS, EVERYTHING!!
I FRIGGEN MEAN IT! YOU WILL LOSE ALL YOUR LOOT IF YOU DON'T EMPTY THE HOUSES
BEFORE UNINSTALLING THE OLD AND ADDING THIS IN!!!
1. 2 removes the Castle exterior entrance and moves the whole General's Quarters into the Castle Tunnels (this way I have zero effect on the Castle and there should be no more bugs regarding sprinting or build mode). There's a map marker next to the Castle now that you can travel to, it will take you directly to the General's Quarters so you don't have to deal with 3 loading screens. 1. 2 is the version I uploaded to Bethesda.net, it has slightly improved Railroad HQ, and some tiny edits. I had trouble getting map markers to enable after quests were completed, so they're visible from the start. It may ruin your immersion to have map markers at the beginning og the game, but it's your choice to use them or not (Like you can fast-travel to Prydwen quarters even before it's come to Commonwealth :P. Sorry)
Once I've taken a little rest from this project, I will upload the edited / improved versions of the rooms to their individual file pages.
:: General ::
- All locations have a bobblehead SHELF, not a stand. Use it to display your bobbleheads
- The General's Quarters are "a bomb shelter" in the Castle Tunnels (to avoid messing with the Castle exterior)
- Vault 81 quarters get ENABLED once you finish their main quest
- I've enabled fast-traveling to Prydwen Quarters as well as Vault 81 Atrium and General's Quarters(YAY FOR NO MORE 3 LOADING SC
Faction Housing Overhaul - All In One merges Elianora's faction housing overhauls into a single ESP, adding Railroad and Minutemen General rooms while overhauling the Prydwen Quarters, Vault 81 player room, and Institute Director's Quarters. A popular, well-endorsed mod for Fallout 4 players seeking enhanced faction-themed living spaces.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 9,658 endorsements and 330k downloads
- One ESP keeps your load order clean and simple
- Elianora's known for high-quality, lore-friendly designs
⚠️ Cons
- Last updated in 2016, so may not be fully compatible with all current DLC or patches
- Requires all relevant DLCs (Far Harbor, Nuka-World, etc.) for full compatibility, though not explicitly stated
For Fallout 4 players who want faction-themed player homes without juggling multiple mods. Perfect for completionists who enjoy collecting and customizing every faction's living space. Skip if you prefer gameplay-altering mods—this is purely cosmetic housing.
💡 Beginner Tips
- Place this ESP after other housing mods in your load order to avoid conflicts
- If you're using a mod manager, let it handle the file placement to keep things tidy
- Check the mod's comments section for any known compatibility patches with popular overhaul mods
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Elianora
- Version
- 1.2
- Downloads
- 330,453
- Endorsements
- 9,658
- Category
- Player Homes
- Created
- 6/30/2016
- Updated
- 7/12/2016
🔧 How to Install Fallout 4 Mods
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