Eysenbeiss' final 'all-in-one' Settlement Expansion

⭐ ⭐ (355 endorsements) 📥 4,524 downloads 📌 v0.9 📅 3/23/2016
⚪ Last updated 2016

By Eysenbeiss · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/5/2016 📅 Created: 3/23/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #133 of 133 Player Settlement mods in this game by downloads

📋 About This Mod

This is going to be the last All-in-One Settlement Expansion - it now contains almost all vanilla Settlements plus the Mechanist's Lair, but NONE from Far Harbor.

No, as of now, there are no changes to this mod, but I might do a last overhaul within the next days.

This Edit is jut so remove some outdated and obsolute informations.

This is going to be the last Settlement Expansion I am going to offer and it is only available because a lot or people were asking for it.

There will be NO seperate Version, only this package, so if you still don't have the Automatron DLC installed, you should NOT download, nor try to use this mod - this mod does NOT contain any expansion for any of the Far Harbor Settlements !

Attention: It seems like that Bugthesda has made some undocumented changes to some of the settlements with update 1. 6.x, so that the changes, I am providing with this mod, might not be active or resulting in smaller zones.

The changes are, that they turned the settlement into a cell of it's own AND relocated the center, being able to cope better with the events surrounding this settlement - the downside is, that it will take a lot of time to fix this and that I actually don't have enough time.

Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue.

Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !

In case that this won't work, cause the console is showing that the "reset" command is not recognized by the game, instead just use "quest patch_1_6", or "patch_1_6" without the quotes.

This "set back" is still required, at least at some places like the Starlight Drive-In and Jamaica Plains, but it won't hurt to use it at every settlement.

The yet included settlements are:

Boston Airport, Bunker Hill, County Crossings (smaller but higher Version), Covenant (V1), Coastal Cottage (V2), Croup Manor, Egret Tours Marina, Finch Farm (bigger Version), Graygarden, Greentop Nursery, Hangman's Alley, Jamaica Plains, Kingsport Lighthouse, Mechanist's Lair V1, Murkwater Construction Site, Nordhagen Beach, Oberland Station (irrigated), Outpost Zimonja (V2), Red Rocket (V2), Sanctuary, Somerville Place, Starlight Drive-In V2 (BIG), Sunshine Tidings Co, Taffington Boathouse, The Slog (Diner Version, BIG), Ten Pines (V2) and Warwick Homestead !

You can therefore take all the single esp off your list / loadorder, since the settings are the same or are just offering additonal space, except the TenPines Vers

📊 Mod Details

Game
Fallout 4 Mods
Author
Eysenbeiss
Version
0.9
Downloads
4,524
Endorsements
355
Category
Player Settlement
Created
3/23/2016
Updated
6/5/2016

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