Emirals Interior Navmesh Fixes
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #64 of 127 Patches mods in this game by downloads
📋 About This Mod
Two small interior cells are missing proper navmesh, so companions are not able to navigate these cells. This fixes that.
UPDATE: This mod is deprecated with the latest Unoffical Patch, 2. 1. 9a. Please do not use together. If you're not using the Unoffical Patch or are on an older version, this mod is still valid.
Two small one-room interior cells are missing proper navmesh. They are RelayTowerInt17, which is the basement in Shaw High School where the Super Mutant radio is being broadcast from, and RelayTowerInt12, which is the old but still accessible military bunker at the Fort Hagen Satellite Array (not the Rust Devil's HQ, but the original cell for the Array). Not having navmesh will keep any NPCs from being able to use these cells.
I've generated new navmesh for these two cells, and companions can now join the player when visiting those cells. There are no NPCs in the cells, so really, you don't need this mod, but for immersion it's better that this was fixed.
The mod is a simple .esl file with no archives, so will load high, and shouldn't conflict with anything.
I give permission to the UFO4P or CFM teams to use this if they want, and to anyone who wants to upload it to Bethnet for console users.
MY PROJECTS
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📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- emiral
- Version
- 1.0
- Downloads
- 2,417
- Endorsements
- 46
- Category
- Patches
- Created
- 5/15/2025
- Updated
- 5/15/2025
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