Eff's Weaponsmith Extended Integration Patch - Anti Materiel Rifle F4NV
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #32 of 75 Patches mods in this game by downloads
📋 About This Mod
Integrates the Anti Materiel Rifle into the Weaponsmith Extended universe - including New Calibers
Features:
-
[]light plugin - does not take up a mod slot
[
]Adds the same Weaponsmith Extended New Calibers ammo conversions you can also use for the Hunting Rifle (Remington 700 in WSE)[]Weapon spawns with different ammo types (the same way a Hunting Rifle spawns with different ammo types in WSE)
[](I did not change the whole leveled list injection logic of the original mod - it will spawn just as likely as without this patch)
Installation:
-
[]via NMM/Vortex (or put the esp to your data folder and activate it)
Compatibility/Load Order:
- [
[]place after the original mod and Weaponsmith Extended
[]This mod only modifies the gun itself and also adds Vis-G tags for the gun. (If you want a proper Vis-G integration of the rest of the assets of the original mod, I recommend using the LOST patch additionally - in a load order before this patch)
Have fun!
-
[]via NMM/Vortex (or put the esp to your data folder and activate it)
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- EffElO
- Version
- 1.0
- Downloads
- 2,895
- Endorsements
- 86
- Category
- Patches
- Created
- 1/24/2020
- Updated
- 1/24/2020
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