Driveables of the Commonwealth - Jeep
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 15 Vehicles mods in this game by downloads
📋 About This Mod
Decided to put the concept/test Jeep into its own mod....why not.
¯\_(ツ)_/¯
Hello: =)Adds a drivable/ridable Jeep.
...why not.
¯\_(ツ)_/¯
The test/concept Jeeps from our Trucks mod.
...some Jeeps come without certain things that are/were doomed to be left by the wayside....
...anywho, they are what they are...
Notes:
The Trucks should be in it's own category in the main workshop menu, normally far to the right end. If you don't see them (icon is a keychain with a Giddy head), try traveling to the center of another settlement (doesn't have to be a vanilla settlement, but does have to be a fully functional settlement) to kickstart the menu install script.
1) Automatron and Far Harbor are necessary, without recourse.
2) Jeep B and Jeep B2 are the main ones.
3) I don't feel like taking the time to add the headlights on these. You'll likely see them in the upcoming APC mod.
4) This is a 'No Frills' mod, meaning no quests, interiors, customization and such, simply the Jeeps. Again, it's a standalone version of our test/concept Jeeps, so not really going for a robust '4 Teh Ummersionz!' thing here.
5) Yes, the wheels do move...sometimes a little too much...a side-effect of having a pseudo suspension'ish system. =P
6) Once more...these are/were concepts/tests...to test certain we may or may not add as time goes by (for example, the front left/right turning wheels on Jeep C).
CancerousLimitlessBricks
Known Issues:
There's a few... =/
0) Do not try to enter another ride while on a ride.
1) Asking a companion to ride is problematic. Just not consistent. If you do ask them (or Dogmeat) to enter, make sure they do before you enter...or tell them to do something else if they are taking too long. Also, best just to leave Strong or anyone in power armor behind, as it doesn't look great and may cause an eventual crash.
2) Every so often, the Jeep loses it's ability to tilt (forward/backward/left/right) as it goes over terrain. It's not great to begin with, but
Adds a drivable Jeep to Fallout 4, ported from the authors' test/concept vehicle. Includes 4 versions with visual differences. A standalone vehicle mod with 576 endorsements and 18,933 downloads, last updated in December 2018.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 576 endorsements and nearly 19k downloads.
- Four Jeep variants give you options for visual style.
- Standalone means you don't need to grab another mod just for the Jeep.
⚠️ Cons
- Last updated in 2018, so it might not play nice with newer game patches or DLC.
- Only a vehicle—no custom armor, weapons, or gameplay tweaks.
- Potential conflicts with other vehicle mods or mods that alter the same worldspace.
For Fallout 4 players who want a simple, functional Jeep to cruise the wasteland without a ton of extra features. If you're into vehicle mods and want a classic off-roader, this is a solid pick. Skip if you need a heavily customized or lore-friendly vehicle—this is a straightforward drivable Jeep.
💡 Beginner Tips
- Make sure you have the latest Fallout 4 patch installed, as this mod predates some updates.
- If you use a mod manager, let it handle the file placement to avoid overwriting other mods.
- Test the Jeep in a new save or a cleared area to avoid conflicts with pre-existing objects.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- BlahBlahDEEBlahBlah - Hozsa - Cancerous
- Version
- 0.75.2
- Downloads
- 18,933
- Endorsements
- 576
- Category
- Vehicles
- Created
- 12/2/2018
- Updated
- 12/2/2018
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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