Driveables of the Commonwealth - Halloween Drivables (and other stuff)

⭐ — (81 endorsements) 📥 2,459 downloads 📌 v0.90.8 📅 10/26/2017
🟡 Updated this year

By BlahBlahDEEBlahBlah and Cancerous1 · Vehicles

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/6/2025 📅 Created: 10/26/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal

📋 About This Mod

4 teh even MOAR ummersionz?!?<shakes head>Newp, no ummersionz here today! ;-)4 drivable/ridable Broomsticks in the workshop menu.1 drivable/ridable...Pumpkin?4 skeleton buildable guard/escort NPC's.4 skeletal outfits for you or your digital

We went fairly immersive/lore friendly on the Trucks...

...so let's try, again, something really non-immersive.

Hello: =)

Adds 1 drivable...pumpkin...?!

Adds 4 drivable/ridable Broomsticks.

#1 Broomstick has a pleasant song playing when near or far and is a bit more peaceful, #2 is a bit more docile yet quiet,

#3 will run all over the place and attack more, #4 is a flying vehicle with very wacky controls (though I don't mind them)...

...basically just added the last/4th one because I wanted to, not for any good reason, hah.

...plus some guard/escort skeletons and outfits 4 teh buildin'!

All under their own category in the main workshop menu.

Moving forward, we have quite a few other things on the way, though some may take a little longer...

...some may come without certain things that are doomed to be left by the wayside....

...some will be completely left off...

... BUT, we do plan on more and will update as we go. =)

Notes:

1) Yes, the animations for boarding/disembarking are kinda lame. it will be worked on.

As a workaround, we've done a fadetoblack.

2) This is a small part of our other mod, The Small Addition (though this feature is not yet in over there), and it's treated as such really, so we will maybe not do too much of the "Giddy broke its leg, fix it, find that pink key, build with these specific items found only on the south side of a yellow (but not brown) tree" ummersionz/minutia type stuff (that I'm not particularly fond of in this game myself, anyway).

We're looking mostly for a basic set of functionality and framework. However in the main mod (not this one), they will probably be unlocked and collected at various events.

3) It does things on it's own (...why wouldn't a witch's crazy broom?).

4) If you can't find it in the work shop menu:

The Rock should be in it's own category in the main workshop menu, normally far to the right end. If you don't see it (icon is a keychain with a Giddy head), try traveling to the center of another settlement (doesn't have to be a vanilla settlement, but does have to be a fully functional settlement) to kickstart the menu install script.

5)  Trouble installing via NMM? Try manually dropping the ESP and BA2's into your DATA folder.

Still troub

📊 Mod Details

Game
Fallout 4 Mods
Author
BlahBlahDEEBlahBlah and Cancerous1
Version
0.90.8
Downloads
2,459
Endorsements
81
Category
Vehicles
Created
10/26/2017
Updated
10/6/2025

🔧 How to Install Fallout 4 Mods

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