DKS-501 Sniper Rifle - Unofficial Update
⚪ Last updated 2022⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #73 of 144 Patches mods in this game by downloads
📋 About This Mod
ABOUT
An unofficial update to LtCommander's DKS-501 Sniper Rifle mod that contains a number of adjustments, bug fixes, tweaks, additions, and more.
FEATURES
[]Made a number of balance adjustments to the weapon (decreased damage and increased bash damage) to bring them more in line with vanilla offerings.
[]Completely overhauled receiver upgrades- these now offer a traditional upgrade path from Standard to Advanced.
[]Other attachment upgrades were also rebalanced to more closely match the upgrades found on vanilla weapons.
[]Added the ability to change ammo types for weapons- . 308 caliber (default), . 223 caliber, . 50 caliber, 7. 62mm, and . 38 caliber (Hub Special unique). This doesn't cost any materials but does requires investment in the Gun Nut perk to change between all 4 types.
[]Sniper rifles rechambered to . 223 caliber and 7. 62mm will use the "yellow warning stripe" receiver pattern (as seen in the classic Fallout games).
[]Sniper rifles chambered in . 308 caliber and . 50 caliber still use the standard receiver pattern (as seen in Fallout 3 & New Vegas).
[]Increased the range of all sniper rifle variants so that they will have a longer minimum and maximum range compared to vanilla weapons.
[]Renamed weapon to Sniper Rifle.
[]Adjusted crafting recipe and perk requirements for a handful of weapon attachments- in many cases, lowered the material requirements for crafting upgrades.
[]Adjusted (and added) mod collections and object templates so that weapons that appear in the world are more consistent with vanilla weapons.
[]Added missing crafting recipe for the short recon scope.
[]Added a circle reflex sight and non-makeshift short scope as new attachment options.
[]Added new scripted weapon LL injection- makeshift versions will start appearing on Raiders, Nuka-World gangs, and Rust Devils starting at level 20. Standard versions will start appearing on Gunners, Railroad agents, Minutemen, bosses, vendors, and as legendary drops starting at level 25.
[]Makeshift versions have a chance to spawn in the world rechambered to . 223 caliber or 7. 62mm.
[]Standard versions are always found in . 308 caliber. The only exception is for those found on legendary enemies, which have a chance of appearing in . 308 caliber, . 223 caliber, 7. 62mm, or . 50 caliber.
[]Added custom naming rules (INNR) via script so that weapon names will better reflect their attachments, caliber, and weapon skin.
[*]Took inspiration from and carried over some changes found in DankRafft's DKS-501 Sniper Rifle - Weapon Integration Project mod- specifically, how that mod creates WEAP records for each unique variant and changes the original mod's CustomItem_ LVLI records accordingly
An unofficial update to LtCommander's DKS-501 Sniper Rifle mod, packed with adjustments, bug fixes, tweaks, and additions. With 589 endorsements and 81k downloads, it's a community-approved patch for Fallout 4 players who want a more polished sniper experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved patch with 589 endorsements and 81k downloads—clearly fills a need.
- Fixes and tweaks the original mod, making it more stable and polished.
- Active maintenance as of December 2022, so it's relatively recent for a patch.
⚠️ Cons
- Requires the original DKS-501 Sniper Rifle mod to work—not standalone.
- No detailed changelog provided, so you don't know exactly what's fixed.
- Last updated in 2022—may not be compatible with the latest Fallout 4 patches.
For Fallout 4 players who already use LtCommander's DKS-501 Sniper Rifle and want bug fixes and improvements. Skip if you're looking for a standalone weapon mod or if you haven't tried the original.
💡 Beginner Tips
- Make sure you have the original DKS-501 Sniper Rifle mod installed first, then overwrite its files with this update.
- If you use a mod manager like Vortex or NMM, let it handle the file replacement to avoid conflicts.
- Check the mod's posts section for any known issues or load order advice from the author.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Crash
- Version
- 1.1
- Downloads
- 81,847
- Endorsements
- 589
- Category
- Patches
- Created
- 9/11/2022
- Updated
- 12/4/2022
🔧 How to Install Fallout 4 Mods
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