DKS-501 Sniper Rifle - Unofficial Update

⭐ ⭐ (589 endorsements) 📥 81,847 downloads 📌 v1.1 📅 9/11/2022
⚪ Last updated 2022

By Crash · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/4/2022 📅 Created: 9/11/2022
⚠️ Install Order · 3 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗
3📦 DKS-501 Sniper Rifle Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #73 of 144 Patches mods in this game by downloads

📋 About This Mod

ABOUT

An unofficial update to LtCommander's DKS-501 Sniper Rifle mod that contains a number of adjustments, bug fixes, tweaks, additions, and more.

FEATURES

[]Made a number of balance adjustments to the weapon (decreased damage and increased bash damage) to bring them more in line with vanilla offerings.

[]Completely overhauled receiver upgrades- these now offer a traditional upgrade path from Standard to Advanced.

[]Other attachment upgrades were also rebalanced to more closely match the upgrades found on vanilla weapons.

[]Added the ability to change ammo types for weapons- . 308 caliber (default), . 223 caliber, . 50 caliber, 7. 62mm, and . 38 caliber (Hub Special unique). This doesn't cost any materials but does requires investment in the Gun Nut perk to change between all 4 types.

[]Sniper rifles rechambered to . 223 caliber and 7. 62mm will use the "yellow warning stripe" receiver pattern (as seen in the classic Fallout games).

[]Sniper rifles chambered in . 308 caliber and . 50 caliber still use the standard receiver pattern (as seen in Fallout 3 & New Vegas).

[]Increased the range of all sniper rifle variants so that they will have a longer minimum and maximum range compared to vanilla weapons.

[]Renamed weapon to Sniper Rifle.

[]Adjusted crafting recipe and perk requirements for a handful of weapon attachments- in many cases, lowered the material requirements for crafting upgrades.

[]Adjusted (and added) mod collections and object templates so that weapons that appear in the world are more consistent with vanilla weapons.

[]Added missing crafting recipe for the short recon scope.

[]Added a circle reflex sight and non-makeshift short scope as new attachment options.

[]Added new scripted weapon LL injection- makeshift versions will start appearing on Raiders, Nuka-World gangs, and Rust Devils starting at level 20. Standard versions will start appearing on Gunners, Railroad agents, Minutemen, bosses, vendors, and as legendary drops starting at level 25.

[]Makeshift versions have a chance to spawn in the world rechambered to . 223 caliber or 7. 62mm.

[]Standard versions are always found in . 308 caliber. The only exception is for those found on legendary enemies, which have a chance of appearing in . 308 caliber, . 223 caliber, 7. 62mm, or . 50 caliber.

[]Added custom naming rules (INNR) via script so that weapon names will better reflect their attachments, caliber, and weapon skin.

[*]Took inspiration from and carried over some changes found in DankRafft's DKS-501 Sniper Rifle - Weapon Integration Project mod- specifically, how that mod creates WEAP records for each unique variant and changes the original mod's CustomItem_ LVLI records accordingly

🤖 AI-enhanced — based on mod data

An unofficial update to LtCommander's DKS-501 Sniper Rifle mod, packed with adjustments, bug fixes, tweaks, and additions. With 589 endorsements and 81k downloads, it's a community-approved patch for Fallout 4 players who want a more polished sniper experience.

✨ Key Features

Contains numerous adjustments, bug fixes, tweaks, and additions to the original DKS-501 Sniper Rifle mod.
Unofficial update by Crash, maintaining compatibility with the original mod.
High community trust with 589 endorsements and over 81,000 downloads.

📊 Pros & Cons

✅ Pros

  • Community-approved patch with 589 endorsements and 81k downloads—clearly fills a need.
  • Fixes and tweaks the original mod, making it more stable and polished.
  • Active maintenance as of December 2022, so it's relatively recent for a patch.

⚠️ Cons

  • Requires the original DKS-501 Sniper Rifle mod to work—not standalone.
  • No detailed changelog provided, so you don't know exactly what's fixed.
  • Last updated in 2022—may not be compatible with the latest Fallout 4 patches.
🎯 Is This For You?
For Fallout 4 players who already use LtCommander's DKS-501 Sniper Rifle and want bug fixes and improvements. Skip if you're looking for a standalone weapon mod or if you haven't tried the original.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the original DKS-501 Sniper Rifle mod installed first, then overwrite its files with this update.
  • If you use a mod manager like Vortex or NMM, let it handle the file replacement to avoid conflicts.
  • Check the mod's posts section for any known issues or load order advice from the author.

📊 Mod Details

Game
Fallout 4 Mods
Author
Crash
Version
1.1
Downloads
81,847
Endorsements
589
Category
Patches
Created
9/11/2022
Updated
12/4/2022

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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