Digi-Fu's Taffington Boathouse blueprint - Restoring the Commonwealth

⭐ ⭐ (117 endorsements) 📥 1,874 downloads 📌 v1.0 📅 12/4/2018
⚪ Last updated 2018

By Digi-Fu · Transfer Settlement Blueprints

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/4/2018 📅 Created: 12/4/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #35 of 72 Transfer Settlement Blueprints mods in this game by downloads

📋 About This Mod

Taffington Boathouse Minutemen settlement created from my Nora campaign. Features a large houseboat and a waterfront with assorted vendors / trade shops. It serves as a small trade port and fishing dock for the Malden area of the

Changelog:

1. 0 - settlement blueprint release, item_count: 1802

Introduction:

My second complete playthrough of Fallout 4 had Nora as the Sole Survivor this time and I played her like the lawyer I envisioned her as, passionate about what she believes in but measured, deliberate. Her integrity is her foundation which made for some interesting quest choices. She's an eternal optimist, and it was even more important keeping that way waking up into this wasteland and later finding out about her son. All of this is reflected on how the settlements would be designed and built in this Restoring the Commonwealth campaign.

This is my Taffington Boathouse settlement blueprint using the Transfer Settlements utility. It goes directly into Slot #2.

Note: The vendors on the boardwalk (food, clinic, trader, and if you have the CC pack Slocum's Joe stalls) respective dialogue options for buying/selling aren't functional due to an existing bug with the base game itself.  I'm assuming it has to do with vendors needing to be in a certain radius of the Taffington settlement. So currently they are only there for something settlers to be assigned to during the day which means you will still get the happiness bonus out of them. You just can't buy or sell from them.
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Design Notes:

All of my settlements are self sustaining setups capable of managing their own food, water, defense and contributing into the junk/meat train running through all of the settlements in the Commonwealth. There's enough crop that's farmed where if a settler/farmer was kidnapped or killed for x reasons, the resulting drop in production does not take the yield below the population number.

This settlement is considered Medium among my builds so there are enough beds and resources to cover a population of

15

.

I use Scrap Everything to remove debris / trash and also structures if they can be rebuilt either using DLC assets or mods which is detailed in the Requirements section above.

I also use several Clean variants of textures to reflect Nora's meticulous style but that is purely optional. Clean Shacks are a requirement however as the wood pieces actually replace the game objects so please make sure that's the direction you want to go in game.

[*][url=https://www.nexusmods.com/fallout4/m

📊 Mod Details

Game
Fallout 4 Mods
Author
Digi-Fu
Version
1.0
Downloads
1,874
Endorsements
117
Category
Transfer Settlement Blueprints
Created
12/4/2018
Updated
12/4/2018

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