D13 Settlement Institute Synth Spy Detection and Elimination

⭐ ⭐⭐ (1,500 endorsements) 📥 21,616 downloads 📌 v1.0 📅 1/9/2016
⚪ Last updated 2016

By Darkangel13 · Items (Food, Drinks, Chems, etc)

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/9/2016 📅 Created: 1/9/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 23 Items (Food, Drinks, Chems, etc) mods in this game by downloads

📋 About This Mod

Dear ladies, gentleman, friends, colleges and investors.

Today I called you here, because Commonwealth is facing a terrible danger. As most of you know, I am a cybernetic expert, but because of lack of funds I have become a travelling salesman. My journey takes me many places, including The Capital Wasteland from time to time. During my travels I heard many stories about how The Institute is abducting and replacing people with synths. I thought to myself that these people have a really vivid fantasy, I couldn't believe them. Why would The Institute waste so much money and resources to start replacing people that are of no use to them. If it even exists.

When I returned the last time, I started to have a feeling that my wife wasn't herself. A lot of times she would be wondering aimlessly. Staying up during the night, doing nothing. It made me very suspicious. I have decided to contact Dr. Roslyn Chambers whom I knew from my previous work in cybernetics. To my terror she not only confirmed that the rumors are true,but she also produced terrifying evidence of machines that looked like humans. Most of them didn't even know they were machines. She offered her help. She ensured me that they have a SAFE test how to identify synth spies with way above average success rates. She told me she will sent her men to protect me and collect the synths in the event the worst came to pass.

When I retuned home my wife, daughter and brother were waiting for me. I have not seen my brother for years. We didn't part on good terms exactly. We started the SAFE test. My wife and my daughter didn't pass. My brother did, but he didn't pass my test. My brother would have known the answer to my questions. When I asked my escort to take my brother, things got out of hand. My wife and my daughter have decided to not comply with me or with Chambers's men requests. They decided to run and the only way out was the door which was blocked by us. All I heard was two lighting fast shorts. Self defense they said. My wife turned out to be still fully human what's more she was pregnant and that may have been the cause for her behavior. But my daughter, the sunshine of my life have been replaced by a synth.

When we returned back to Dr. Chambers and we told her what happened she didn't even say she was sorry. She gave me a speech about necessary sacrifices or something, I wasn't listening. I realized that the SAFE test is a joke and that the accuracy required is much higher. I tried speaking with Chamber's team about developing a machine that would have 100% accuracy but they just laughed at me.

I started working anyway. I knew I just needed to find the right EMP frequency. Yes the initial results weren't that good. I even got electrocuted a few times. The pulse was unstable and flying all over. Chambers asked me to leave, so I did. I took my "brother" with me. A

🤖 AI-enhanced — based on mod data

This Fallout 4 mod adds two settlement devices: a synth spy detector that identifies and temporarily disables vanilla synth spies, and a second device for elimination. With 1,500 endorsements and 21,616 downloads, it's a popular utility for settlement management. Note: the description contains major spoilers.

✨ Key Features

Adds a synth spy detector device that detects and temporarily disables vanilla synth spies in settlements.
Adds a second device for eliminating synth spies (details not provided).
Designed for settlement management, helping players identify hidden synth infiltrators.

📊 Pros & Cons

✅ Pros

  • Solid community trust with 1,500 endorsements and over 21k downloads.
  • Solves a real gameplay headache—rooting out synth spies in settlements.
  • Temporary disable mechanic lets you deal with spies without permanent loss.

⚠️ Cons

  • Description is a spoiler minefield—can't read it without ruining story beats.
  • Last updated in 2016—might be outdated for current game patches.
  • Second device's exact function is vague; you'll have to install to find out.
🎯 Is This For You?
For Fallout 4 settlement builders who are tired of synth spies sabotaging their bases and want a straightforward tool to catch them. Also for players who don't mind spoilers and want a lore-friendly way to deal with infiltrators. Skip if you avoid spoilers at all costs or prefer gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the detector in a central settlement location to cover more ground.
  • After detection, use the elimination device quickly to prevent the spy from escaping.
  • Check your settlement population regularly—spies can respawn or new ones appear.

📊 Mod Details

Game
Fallout 4 Mods
Author
Darkangel13
Version
1.0
Downloads
21,616
Endorsements
1,500
Category
Items (Food, Drinks, Chems, etc)
Created
1/9/2016
Updated
1/9/2016

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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