Croup Manor Chemlab City Plan for Sim Settlements 2

⭐ — (61 endorsements) 📥 1,291 downloads 📌 v1 📅 3/21/2021
⚪ Last updated 2021

By Moonracer · Sim Settlements 2

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/21/2021 📅 Created: 3/21/2021
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 45 Sim Settlements 2 mods in this game by downloads

📋 About This Mod

This turns Croup Manor into a winding haunted house with some mad scientist vibes. Designed with future Conquest assault/defense in mind. End focus is on the production and sale of chems.

The people who settled Croup manor had it hard at first. However they decided to take advantage of the building's reputation as part of it's defense over time it became a bit of a maze with dead ends and decorated to disorient would be attackers. It wasn't the easiest place for residents to navigate, but the protection it offered was welcome. In time some industrious settlers started manufacturing chems and eventually opening up a medical shop on the grounds. Had they made a brilliant decision or painted a target on their settlement?

Features

  • []Settlers can fully navigate the settlement.

    []A long, winding path to the roof of the building.

    []Idle markers and a patrol route included.

    []Limited fencing.

    []11 jobs and 14 beds when fully built.

Stage 0

  • []2 farm plots

    []Water plot

    []Power plot

    []Defense plot

    []Building Material plot

Stage 1

  • []Caravan Plot

    Stage 2

    • []Defense plot

      []Building material plot converted into Organic material collection plot

      []2 turrets

      []Recreation plot

      []Chem factory

    Stage 3

    • []Medical store

      Known Issues, things to consider

      • []I recommend not moving or scrapping anything inside the building as some of the furniture gets moved later.

        []Once the building material collection plot is converted growth will be very slow if the settlement isn't connected to another provider. Or you can add one to the settlement.

        []I used a few decorations from the DLC but it should not make a big difference if you just have the base game.

📊 Mod Details

Game
Fallout 4 Mods
Author
Moonracer
Version
1
Downloads
1,291
Endorsements
61
Category
Sim Settlements 2
Created
3/21/2021
Updated
3/21/2021

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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